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- (c) 2002 GrAwL [7th-Helix]
- P R E S E N T S
- .---. .----------
- / \ __ / ------
- / / \(..)/ -----
- ////// ' \/ ` ---
- //// / // : : ---
- // / / /` '--
- // //..\\
- ===========UU====UU=======================================================
- Game: Command & Conquer: Renegade
- Type: Ultimate Guide
- System: PC
- Developer: Westwood
- Publisher: EA Games
- Genre: RTS/FPS
- Looks like: Red Faction, Halo
- Discs: 2
- Version: 1.9 English
- Author: GrAwL (Arjen Voogt)
- E-mail: grawl2000@hotmail.com
- Site: http://www.ultimateguides.cjb.net
- Game-site: http://westwood.ea.com/games/ccuniverse/renegade
- First ver.: 02/26/02
- Last update: 03/16/02
- ==========================================================================
-
- --------------------------------------------------------------------------
- Table of Contents
- --------------------------------------------------------------------------
-
- You'll find symbols next to some paragraphs and chapters in this TOC. The
- symbols mean the following:
-
- * = New
- + = Updated
- X = Ne(X)t Version(s)
- o = (O)nly this Version(s)
-
- o[0] Note
- o[0.1] Note
-
- [1] Introduction & Stuff
- [1.1] Introduction
- [1.2] About
- [1.3] Copyright
- [1.4] System Requirements
- +[1.5] History
- [1.6] Next Version
- +[1.7] Credits
- [1.8] Sources
- [1.9] How to contact me
- [1.10] Other guides (FAQ's) from me
- [1.11] Other games you'll like if you like this game
- +[1.12] Where to find this guide
- [1.13] Ratings
- [1.14] About me
-
- [2] Review
- [2.1] Review
-
- [3] Single Player
- +[3.1] Mission 1 - The Scorpion Hunters
- [3.2] Mission 2 - Rescue and Retribution
- [3.3] Mission 3 - Armored Assault
- [3.4] Mission 4 - The Plot Erupts
- [3.5] Mission 5 - Stowaway
- [3.6] Mission 6 - Deadly Reunion
- [3.7] Mission 7 - The Grip of the Black Hand
- [3.8] Mission 8 - Obelisk of Oppression
- +[3.9] Mission 9 - Evolution of Evil
- [3.10] Mission 10 - All Brains, No Brawn
- +[3.11] Mission 11 - Tomorrow's Technology Today
- [3.12] Mission 12 - Stomping on Holy Ground
-
- [4] Tools and stuff
- [4.1] Renegade Mix File Unpacker
- +[4.2] Mission Unlocker
- [4.3] The Sims: Renegade Skins Pack - Part 1
- [4.4] Havoc Mask
- [4.5] Renegade Fan Site Kit
- [4.6] Renegade Multiplayer Demo v1.07
- [4.7] Renegade Screensaver
- [4.8] Renegade WinAmp Skin
-
- [5] Mods
- [5.1] First Mod Ever! (Camera Mod)
-
- [6] Cheats
- [6.1] Skirmish Cheat
- X[6.2] Console Cheats
- [6.3] 5 Stars for Every Mission
-
- [7] Bugs
- [7.1] Stuck in Mission 5
- [7.2] Mendoza jumps through the ground in Mission 6
- [7.3] Units on top of each other
- [7.4] Trasmission Ended ?!?
- *[7.5] Sydney is Stuck
- *[7.6] Kill Petrova easily
-
- [8] Hex-codes
- [8.1] Savegames format
-
- [9] Encyclopaedia
- [9.1] Characters
- [9.2] Buildings
- [9.3] Vehicles
- [9.4] Weapons
-
- [10] FAQ
- [10.1] Mobius to Surface (Mission 10)
- [10.2] First and Third person switching
- [10.3] Releasing the Prisoners (Mission 4)
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [0] Note
- ==========================================================================
-
- --------------------------------------------------------------------------
- [0.1] Note
- --------------------------------------------------------------------------
-
- Hehe... I'm almost finished with this guide. I know I'm missing some
- tertiary objectives, so if you know any, please let me know, so I can
- finish this guide ;)
- I also need those wacky console codes :p Those guys at the gamefaqs.com
- forum didn't want to help me (not to mention they were swearing at
- someone because he was posting cheats... dammit! If he wants to post
- cheats, let this guy post his cheats. And for CjayC: It not your fault,
- it's the fault of the ppl at the board. Your site is great!).
- If you have any questions, mail them ASAP, because when the guide is
- finished, I'll not update it anymore (maybe when a patch or something is
- released... Something important...).
- The multiplayer chapter will be finished next version.
- If you want to place this guide on your site, take the time. I'll make
- a special upload for you if you want to add it so your site ;)
- That's all I have to say. Keep mailing me and cya l8r!
-
- Ow btw: DLH... mail me! I want to be added in your database, but your
- contribute part of the site doesn't work :p
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [1] Introduction & Stuff
- ==========================================================================
-
- --------------------------------------------------------------------------
- [1.1] Introduction
- --------------------------------------------------------------------------
-
- Well... Another guide by GrAwL... This time for a quite popular and famous
- series: Command & Conquer.
- Thnx to the GrimeReaper for the game :D
-
- Anyway, don't have much to say, so... Just read the guide and enjoy it!
-
- Please mail me and tell what you think of this guide... do you miss
- something? Did I add way too much? Just tell me! I want your opinion about
- it. As for as this moment you're reading this, people liked my guide (or
- "love it"), but maybe you think something like "Wo! This guide is even
- worse than the back of my ass!"... let me know (Although I like it more to
- read mail from people who like/love my guide)! I love to receive mail
- about my guide and I'll answer it the same day!
-
- --------------------------------------------------------------------------
- [1.2] About
- --------------------------------------------------------------------------
-
- Command & Conquer: Renegade is not quite the same game as we use to know
- of the Command & Conquer series. No RTS anymore... It's a FPS!
- Explore the Command & Conquer world in 100% 3D! Enter every building,
- let them explode, drive in huge tanks etc.
-
- You are unleashed as an elite GDI commando, an action hero who battles
- and explores from a gripping over-the-shoulder viewpoint. You must use
- both sharp wits and lethal weaponry to achieve mission objectives by any
- means necessary and to punish the enemy.
-
- It can't really be compared to other games. Just try it out and love it!
-
- --------------------------------------------------------------------------
- [1.3] Copyright
- --------------------------------------------------------------------------
-
- Copyright (c) 2002 by GrAwL.
-
- This is a private work in progress not endorsed by Westwood or its parent
- company, and in no way should it be inferred that this FAQ/Walkthrough is
- officially sanctioned by Westwood in any way. Westwood is the sole
- owner of C&C: Renegade, and possesses all rights and privileges of
- ownership.
-
- GrAwL, being the sole owner of this FAQ/Walkthrough is not
- affiliated to Westwood and should not be inferred as such. As sole owner
- of this FAQ/Walkthrough, GrAwL reserves the right to change,
- amend or otherwise revoke the content of this document without prior
- notice.
-
- This FAQ/Walkthrough may only be posted at GameFAQs at www.gamefaqs.com,
- NeoSeeker at www.neoseeker.com and the Ultimate Guide-site unless parties
- obtain express written permission from GrAwL. See paragraph [1.13] for
- more information.
- In the event of unauthorised dissemination and/or distribution of this
- document for personal gain or profit, GrAwL reserves the rights of sole
- ownership to sue for plagiarism and intellectual theft under international
- copyright laws. Non-compliance may result in civil litigation and court
- action.
-
- Should a third party not endorsed or recognised by GrAwL alter, edit or
- otherwise amend the content of this document, or in the event of a direct
- violation of copyright laws, GrAwL reserves the right to sue for compound
- damages resulting from third party action, including, but not limited to
- copyright violation.
-
- Comments, suggestions, proposed amendments and information should be
- directed to GrAwL at grawl2000@hotmail.com. Please include your
- name and an active e-mail address in the correspondence, with "C&C: RG
- Ultimate Guide" in the subject line.
-
- If you would like to request permission to post this FAQ/Walkthrough on
- your website, please send in a formal request to grawl2000@hotmail.com.
- Include the URL of your website, your name and contact information in your
- request. We will process your request and reply as soon as possible.
-
- --------------------------------------------------------------------------
- [1.4] System Requirements
- --------------------------------------------------------------------------
-
- Recommended:
-
- ╖ PII 450
- ╖ Windows 9x/2K
- ╖ 64MB RAM
- ╖ 0,9 GB available hard disc space
-
- My system:
-
- ╖ AMD XP 1700+ Mhz
- ╖ Microsoft Windows Me
- ╖ 256 MB RAM
- ╖ 8,5 GB available hard disc space
- ╖ 800 MB available hard disc space for a cache file
- ╖ 16x DVD drive
- ╖ GeForce 2 MX 200 with 32 MB of VRAM
-
- Comment: On my system, it works smooth... sometimes a little framedrop,
- but not much.
-
- --------------------------------------------------------------------------
- [1.5] History
- --------------------------------------------------------------------------
-
- | Version | Date | Size (KB) | Updated | Added |
- |---------|----------|-----------|-------------------|-------------------|
- | 1.0 | 02/26/02 | 9,8 | None | All ;) |
- | 1.1 | 02/27/02 | 16,9 | 1.1, 1.2, 1.3 | 1.4, 1.14, 2.1 |
- | | | | 1.5 | 3.1, 3.2 |
- | 1.2 | 03/04/02 | 21,7 | 1.5, 1.12, 1.7 | EOF-quote, 3.3 |
- | | | | 3.2, 3.4 | |
- | 1.3 | 03/06/02 | 39,9 | 1.5, 1.2, 1.4, 2 | 2.1, 4, 4.1, 5 |
- | | | | 2.1, 1.8, 1.6 | 5.1, 3.3, 3.4 |
- | | | | 1.9 | 3.5, 6, 6.1 |
- | 1.4 | 03/07/02 | 44,8 | 1.5, spell-check | 7, 7.1, 3.6 |
- | | | | 1.7, 1.12, 3.5 | |
- | | | | 1.6 | |
- | 1.5 | 03/09/02 | 60,2 | 1.5, 1.3, 3.1 | 7.2, 7.3, 3.7 |
- | | | | 3.2, 3.3, 3.4 | 3.8, 3.9 |
- | | | | 3.5, 3.6, 1.7 | |
- | | | | 1.12, 1.13 | |
- | 1.6 | 03/10/02 | 81,9 | 1.5, 1.7, 1.12 | 4.2, 3.10, 3.11 |
- | | | | 1.8, 3.9, 1.9 | 3.12, 6.3, 4.3 |
- | | | | 1.6 | 4.4, 4.5, 4.6 |
- | | | | | 4.7, 4.8, 7.4 |
- | 1.7 | 03/10/02 | 104,5 | 1.5, 3.4, 1.7 | 8, 8.1, 9, 9.1 |
- | | | | 1.8, 7.4, 1.6 | 9.2, 9.3, 9.4 |
- | | | | 6.4, 3.10 | |
- | 1.8 | 03/13/02 | 109,7 | 1.5, 1.7, 6.3 | 10, 10.1, 10.2 |
- | | | | 3.11, 1.8, 1.12 | 10.3 |
- | | | | 7.1, 3, 8.1 | |
- | 1.9 | 03/16/02 | 111 | 1.5, 3.11, 1.7 | 7.5, 7.6 |
- | | | | 3.9, 1.12, 4.2 | |
- | | | | 3.1 | |
- |---------|----------|-----------|-------------------|-------------------|
-
- --------------------------------------------------------------------------
- [1.6] Next Version
- --------------------------------------------------------------------------
-
- The higher the point, the higher the priority...
-
- * Multiplayer chapter
- * Anything you want, just e-mail me
-
- --------------------------------------------------------------------------
- [1.7] Credits
- --------------------------------------------------------------------------
-
- GrimeReaper, the - The game :D
-
- NeoSeeker.com - Placing the guide on neoseeker.com
-
- GameFaqs.com - Placing the guide on gamefaqs.com
-
- Dex - Placing the guide on actiontrip.com
-
- Chris - Placing the guide on cheathappens.com
-
- GameGuru - Placing the guide on gameguru.box.dk
-
- Henk - Placing the guide on members.brabant.chello.nl/~h.vangompel/
-
- JPM - Placing the guide on trainerscity.com
-
- Dave A. - Placing the guide on cheatcc.com
-
- Ben Jamin - Placing the guide on gamesover.com
-
- Cheat.de - Placing my guide on cheat.de
-
- CheatPlanet.com - Placing my guide on cheatplanet.com
-
- Frisker_Q - The Mission Unlocker
-
- DaBrain - Some tertiary objectives and hints
-
- BlaYde - The 1st tertiary objective in mission 4, the 2nd tertiary
- objective in mission 11
-
- DemoWolf - The savegames format
-
- Mars21st - The 1st tertiary objective in mission 4
-
- Three-Sloth - The 2nd tertiary objective in mission 11
-
- Muhammed Faran - The 2nd tertiary objective in mission 11
-
- Emaraud - More information about the red keycard bug
-
- L3f7h4n3d - Placing my guide on cncrenegade.info
-
- Skirrow - The 2nd tertiary objective in mission 11
-
- Dominique - The 2nd tertiary objective in mission 11, the location of the
- red keycard in mission 11, hint for mission 11 (Mammoth Tank), hint for
- mission 9 (Stealth Tank).
-
- CheatCodes.com - Placing my guide on cheatcodes.com
-
- Morten - Placing my guide on cheatportal.com, 911codes.com, 911cheats.com,
- fastcheater.com, 25000cheats.com and skali.com
-
- Gerald - Placing my guide on gamespot.com
-
- Dario - Placing my guide on planetcnc.com
-
- Oscar - Placing my guide on game-trix.com
-
- Michael David Mackey - 2 Bugs
-
- --------------------------------------------------------------------------
- [1.8] Sources
- --------------------------------------------------------------------------
-
- Power Unlimited - Review
-
- NeoSeeker.com - About, system requirements, reviews, board
-
- CnCRenegade.info - Music, tools, mods, some information
-
- GameFaqs.com - Skirmish Cheat, board
-
- PlanetCnC.com - Music, tools, themes, some information
-
- www.koti.reimari.net/demowolf/renegade/ - Savegames format
-
- --------------------------------------------------------------------------
- [1.9] How to contact me
- --------------------------------------------------------------------------
-
- Before you are mailing me: Don't ask anything about serial numbers,
- cracks, trainers etc. Also don't ask me anything that you can find in the
- guide or you'll find in the guide in later Versions. Also download the
- latest Version to be sure your question isn't covered.
-
- Ofcourse, you can send me an e-mail. My address is grawl2000@hotmail.com.
-
- I don't accept spam, hate-mail etc. If you send me this kind of shit, I'll
- add you to the black-list, which means I won't receive anything from you
- ever again. So be nice, and I'll be nice ;)
-
- You can also find me on IRC. Connect to the server irc.shadowworld.net
- and send a message to GrAwL. You can find me in #7th-Helix.
-
- --------------------------------------------------------------------------
- [1.10] Other guides (FAQ's) from me
- --------------------------------------------------------------------------
-
- Other guides from me can be found on www.ultimateguides.cjb.net! Go check
- it out...
-
- --------------------------------------------------------------------------
- [1.11] Other game you'll like if you like this game
- --------------------------------------------------------------------------
-
- If you like C&C: RG, you'll also enjoy the following games:
-
- * Red Faction
- * Half-Life
- * Halo (XBox)
-
- --------------------------------------------------------------------------
- [1.12] Where to find this guide
- --------------------------------------------------------------------------
-
- This guide can be found on:
- www.ultimateguides.cjb.net
- www.neoseeker.com
- www.gamefaqs.com
- www.actiontrip.com
- www.cheathappens.com
- gameguru.box.sk
- members.brabant.chello.nl/~h.vangompel/
- www.trainerscity.com
- www.cheatcc.com
- www.gamesover.com
- www.cheats.de
- www.cheatplanet.com
- www.cncregenade.info
- www.cheatcodes.com
- www.cheatportal.com
- www.911codes.com
- www.911cheats.com
- www.fastcheater.com
- www.25000cheats.com
- www.skali.com
- www.gamespot.com
- www.planetcnc.com
- www.game-trix.com
-
- If you encounter the guide anywhere else, please mail me, so I can put
- an end to that! This guide is has copyright y'know ;) See paragraph [1.3]
- for more information about this guide.
-
- --------------------------------------------------------------------------
- [1.13] Ratings
- --------------------------------------------------------------------------
-
- In this section, you'll find ratings of different people, sites and
- magazines:
-
- Power Unlimited (Mar02, #3) - Renegade is a fast shooter with lotsa funny
- moments, but for the C&C fans, the game also misses lotsa things. The
- C&C mode makes you forget this problem fast (82%).
-
- | Website | Score | Publish date |
- |----------------------|---------|--------------|
- | Adrenaline Vault | 3/5 | Feb 25 '02 |
- | GamesDomain | 4/5 | Feb 26 '02 |
- | Gamespot | 7.8/10 | Feb 26 '02 |
- | Gamespy | 68/100 | Feb 27 '02 |
- | Icrontic | 78% | Feb 25 '02 |
- | Media & Games Online | 9/10 | Feb 14 '02 |
- |----------------------|---------|--------------|
-
- --------------------------------------------------------------------------
- [1.14] About me
- --------------------------------------------------------------------------
-
- Maybe you don't care about me... maybe you do. At least I think it was
- funny to write this paragraph, so people who read this guide will also
- know me a little bit.
-
- So... I'm GrAwL. Ofcourse, that's not my real name. My real name is Arjen
- Voogt. I'm 15 years old and live in the Netherlands. To give an answer to
- the question that's in your head right now: "No! I don't have drugs!" :p
- I know people think that the Netherlands is the land of the drugs, but...
- well... it isn't. It's true you can get drugs real easily. Just go to a
- coffee shop and ask for it. We have lots of those shops. But... I don't
- think you really care, so you? ;)
-
- When I'm writing this guide, I often listen to MP3-files. I like all kinds
- of music (Red Hot Chili Peppers, P.O.D, Linkin Park, Gemini Projekt etc.),
- so my collection is about 8 GB :D I'm sure I didn't hear every song
- placed in this collection ^_^
-
- I'm most of the time on-line. On MSN and IRC (see paragraph [1.9] for more
- information)... So drop by and have a little chat with me ;)
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [2] Review
- ==========================================================================
-
- --------------------------------------------------------------------------
- [2.1] Review
- --------------------------------------------------------------------------
-
- Just take a look at some screenshots... When I did: The first think that
- popped up in my mind was "got to have this game!". So when the next Power
- Unlimited (Dutch gamezmag) dropped in the mailbox, I grabbed it turned
- open page #44... I went on-line and tried to get the game... GrimeReaper
- gave me 2 pubs, and after 3 hours of hammering, I got in. After leeching
- the game (3 hours), I installed and played it... So what do I think of
- this game?
-
- Graphics - 90%
- The environment looks pretty good! Big mountains, snow, vehicles, lasers
- etc. They're all around! But the only thing I don't like are the
- characters... It looks like they're made of cubes!
-
- Music - 95%
- What do I have to tell you about it? Nice mixes from rock/trance...
- Everyone likes them! The sounds are also good. The voices are just
- kick-ass!
-
- Gameplay - 70%
- The game crashed two times when I did nothing! I was just playing and
- suddenly the famous BSOD (Blue Screen of Death) popped up. Error in Vxd
- blablabla... Like I care about the strange Windows problems of Bill
- Gates!
- Running looks more like jogging if you ask me! It doesn't really look
- like you're running...
-
- Controls - 90%
- Ever played Half-Life? Same controls... one word: gr8!
-
- Story - 90%
- Another save-the-world-story, but what the heck? It's a good story, so
- do you care? The stories are always cool in C&C, so this story also
- rulez!
-
- Replay - 85%
- So you finished the single player game? Try it on a harder difficulty...
- and what about the multiplayer mode? It r0x0r!
-
- Overall - 87%
- The new C&C rulez! It's true! Playing C&C 3d kicks some serious ass! Don't
- you have the game yet? Go find it now n00b :p
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [3] Single Player
- ==========================================================================
-
- * I'll not tell you the location of each unit, unless it's needed.
- * Explore as much as possible for weapons and goodies
- * For the most fun, play as Commando :p
-
- --------------------------------------------------------------------------
- [3.1] Mission 1 - The Scorpion Hunters
- --------------------------------------------------------------------------
-
- Mission: LOCATE THE SECRET NOD BASE
-
- Intel is reporting evidence of an uncharted Nod installation. Storms and
- rough terrain are interfering with our satellite scans, so Eagle Base has
- dispatched a recon team to investigate. Your sqaud will lead the
- extraction effort once Recone One has confirmed the base coordinates.
-
- Intro: A small team of the GDI is walking in the dessert. They are
- searching for a hidden Nod base. Suddenly, they're attacked by the Nod.
- You arrive by helicopter to save the GDI team.
-
- Objectives:
- None
-
- How: Grab the ammo behind you and follow the path. Join the GDI team and
- kill every single Nod soldier. When they are all killed, an engineer will
- fix the medium tank.
- Enter the medium tank and wait until the blocked path is opened for you.
- Follow the path again and splat the Nod soldiers. Try to take out the
- helicopter. Destroy the harvester (and other Nod soldiers) and follow the
- path again.
- You've just found the base! Just wait until the other tanks are destroyed
- and attack yourself. First take out tanks, then the SAM sites and last
- the gun emplacements. Wait until the base is destroyed by the GDI.
-
- Congrats! You just won your first (easy) mission.
-
- --------------------------------------------------------------------------
- [3.2] Mission 2 - Rescue and Retribution
- --------------------------------------------------------------------------
-
- Mission: LOCATE DETENTION CENTER
-
- Satellite imagery indicates the Nod Detention Center is adjacent to the
- Nod Communications Center. Locate the Nod Detention Center.
-
- Hint: Complete your secondary mission objectives.
-
- Objectives:
- [Primary]
- [1] Locate Detention Center
- [2] Access Communications Mainframe
- [3] Open Detention Center
- [Secondary]
- [1] Rescue Prisoners
- [2] Contact GDI Commander
- [3] Eliminate Nod Officer
- [4] Destroy Nod Turrets
- [5] Rescue Clergy
- [6] Disable Hand of Nod
-
- How: Grab the weapon in front of you and keep walking straight ahead.
-
- * Primary: Locate Detention Center - Satellite imagery indicates the Nod
- Detention Center is adjacent to the Nod Communications Center. Locate
- the Nod Detention Center. *
-
- Pick up the data link update and climb up the ladder.
-
- * Secondary: Rescue Prisoners - Several GDI prisoners of war are being
- rounded up by Nod forces. Eliminate the Nod guards and help the prisoners
- evacuate the area. *
-
- You don't have to follow the soldier. Take the right path next to the big
- building, pick up the C4 and destroy the truck. Grab the C4 and the gun
- and follow the path.
-
- * Secondary: Contact GDI Commander - The GDI base commander is carrying a
- new weapon prototype. We cannot allow it to fall into Nod hands. Locate
- the GDI base commander and contact him for details. *
-
- Don't follow the path yet. First, destroy the remaining 2 trucks with
- remote C4 and climb the ladder of the left building. Grab the sniper
- Rifle here and go back to the path. Now follow it. Let the 2 soldiers
- clear the path for you. Enter the small house to complete this secondary
- objective. You'll get the prototype; A cannon beacon.
-
- Enter the mine, quickly grab the date link update and return outside.
- Follow the path again.
-
- * Secondary: Eliminate Nod Officer - Nod Officers often coordinate with
- Command for reinforcements or artillery strikes. Eliminate the Nod
- Officer to prevent additional reinforcements from arriving. *
-
- Wait until the light tank is with the other tanks and enter the guard
- tower. Climb up the ladder and kill the Nod Officer.
-
- Grab the sniper Rifle. Exit the tower and kill the reinforcements.
- Follow the right path.
-
- * Secondary: Destroy Nod Turrets - Destroying the turrets on the beach
- will help protect the GDI Gunboat, which coordinates with Command for
- additional support. Find these turrets and eliminate them. *
-
- Take out the soldiers and engineers (there's also one on the left side
- of the beach, so watch out). Place C4 on the turrets and destroy them.
-
- You'll get a medium tank. Enter it and follow the path. Go to the small
- farm and enter it for some goodies. Also enter the house. A civilian
- will give you some information about a hidden path. He'll be picked up
- by the GDI. Enter the tunnel and take out everything. When you're sure
- no more Nod forces are in that area, exit the tank and cross the bridge.
- You'll also have to grab the keycard.
-
- Take the right path and enter the tunnel. Kill the Visceriods here and
- follow the tunnel again. You'll get another piece of the map. Go back to
- the bridge now.
-
- Follow the left path 2 times.
-
- * Secondary: Rescue Clergy - The local clergy are being held captive
- inside their own church. Eliminate the Nod forces in the area and escort
- the clergy to the air evacuation point outside. *
-
- Enter the church and kill all the Nod forces. Follow the stairs and climb
- the ladder. You can find a sniper Rifle on the roof. Pick up the
- supplies that are dropped for you.
-
- Follow the path behind the church and take the left path. Kill everyone
- here and enter the last guard tower (with the second Nod Officer).
-
- * Secondary: Disable Hand of Nod - Disabling the Hand of Nod will
- dramatically reduce reinforcements. The building is easier to eliminate
- by destroying the Master Control Terminal inside. *
-
- Go to the Hand of Nod and destroy the SAM site. Now enter the building.
- Go straight ahead, left, down, straight ahead and left. Destroy the
- control panel to destroy the Hand of Nod. If you want, you can see other
- parts of the building too (Just do it! It looks great!). When you're
- done, exit the building.
-
- Follow the path again...
-
- * Primary: Access Communications Mainframe - The Nod Detention Center
- main gate is electronically locked by the Nod Communications Center. Hack
- the mainframe inside the Nod Communications Center to unlock the gate. *
-
- Enter the building and find the Control Panel. Blow it up.
-
- * Primary: Open Detention Center - Access the Detention Center gate by
- accessing the nearby control panel. *
-
- Now exit the building and open the gate...
-
- --------------------------------------------------------------------------
- [3.3] Mission 3 - Amored Assault
- --------------------------------------------------------------------------
-
- Mission: LOCATE MISSING SCIENTISTS
-
- The civilian scientists are most likely being held in the nearby Nod
- base. Locate the missing scientists.
-
- Hint: Vehicles, Vehicles, Vehicles...
-
- Objectives:
- [Primary]
- [1] Locate Missing Scientists
- [2] Disable Dam Master Control Terminal
- [3] Infiltrate Cargo Plane
- [Secondary]
- [1] Disable Helipad
- [2] Secure Guard Tower
- [3] Secure First House
- [4] Secure Second House
- [5] Secure Third House
- [6] Acquire Mammoth Tank
- [7] Disable First SAM Site
- [8] Destroy Nod Convoy
- [9] Secure Ski Resort
- [10] Disable Second SAM Site
- [11] Disable Third SAM Site
- [12] Disable Fourth SAM Site
- [13] Disable Power Plant
- [14] Disable Obelisk
- [15] Destroy Tiberium Machine Alpha
- [16] Destroy Tiberium Machine Gamma
- [17] Destroy Tiberium Machine Delta
- [18] Disable Hand of Nod
- [Tertiary]
- [1] Destroy Airstrip
- [2] Destroy Tiberium Silos
-
- How: Let's begin the first big mission (takes about 60 minutes)...
-
- * Primary: Locate Missing Scientists - The civilian scientists are most
- likely being held in the nearby Nod base. Locate the missing
- scientists. *
-
- Grab the 4 weapons and follow the road. Enter the Humm-Vee to get 2
- secondary missions.
-
- * Secondary: Disable Helipad - Disable the Nod Helipad to reduce Apache
- encounters throughout this area. This will force them to refuel at any
- location. *
-
- * Secondary: Secure Guard Tower - This checkpoint is help by the Nod
- Guard Tower on top of the hill. Eliminate all enemy resistance and then
- secure the tower to allow the GDI assault to progress. *
-
- Follow the path and kill all enemies here. When you're done, enter the
- tower to complete the missions.
-
- Enter the Humm-Vee again and follow the path. Go through the tunnel.
-
- * Secondary: Secure First House - Nod occupies several of the houses in
- this area, and GDI needs to secure them all. Eliminate all enemies in the
- surrounding areas and then enter the building to secure this
- objective. *
-
- * Secondary: Secure Second House - Another house occupied by Nod
- soldiers, potentially the location of the Nod Officer coordinating with
- Command for reinforcements. Eliminate all enemies in the surrounding area
- and then enter the house to secure this objective. *
-
- When you're through the tunnel, exit the Humm-Vee and enter the house on
- your left. Grab the goodies and enter the Humm-Vee again. Now kill every
- single Nod unit. When you killed them all, enter both houses.
-
- When your Humm-Vee is damages/destroyed, you can enter the Nod Buggy and
- drive it. Follow the path again.
-
- * Secondary: Secure Third House - This house is being used by an officer
- who is coordinating with Command for reinforcements. Eliminate the Nod
- Officer and all nearby reinforcements, then enter the house to secure
- this objective *
-
- * Secondary: Acquire Mammoth Tank - GDI has airdropped a Mammoth Tank for
- your use. Acquire the Mammoth Tank and use it to your advantage. *
-
- Exit the vehicle you're driving and enter the Mammoth Tank.
-
- Now eliminate all enemies and enter the house.
-
- Go back to your Humm-Vee/Buggy and follow the path again (if you have
- enough patient, take the Mammoth Tank).
-
- * Secondary: Disable First SAM Site - Disabling this SAM Site will
- improve local air superiority for GDI. Consider using C4 to destroy this
- emplacement. *
-
- * Secondary: Destroy Nod Convoy - The convoy trucks in this area are
- transporting supplies toward the battle front. Eliminate all three supply
- trucks to complete this objective. *
-
- Exit the Humm-Vee and use the Gun Emplacements to destroy as much as
- possible. Watch out for the Rocket Soldiers on the roof of the 2 Guard
- Towers! Destroy the SAM Site and the Convoy Trucks to finish the
- secondary missions.
-
- When everything is blown away, exit the Gun Emplacements and follow the
- road again. You can left or right, it doesn't matter (it just decides
- which mission you'll get first). In this walkthrough, I'll follow the
- left path. Enter the Medium Tank.
-
- * Secondary: Secure Ski Resort - Nod is using this checkpoint to refuel
- their defensive line. Eliminate all enemy resistance and then secure the
- building front. *
-
- Again, eliminate every Nod unit. Try to enter the house to complete the
- secondary mission.
-
- Take the Medium Tank/Nod Light Tank and follow the path again.
-
- * Secondary: Disable Second SAM Site - Disabling this SAM Site will
- improve local air superiority for GDI. Consider using C4 to destroy this
- emplacement. *
-
- Follow the path and destroy the Sam Site with one easy blow ;)
-
- Follow the path (go left, otherwise you'll end up at the junction) again.
- Cross the bridge to get 2 primary missions.
-
- * Secondary: Disable Third SAM Site - Disabling this SAM Site will
- improve air superiority for GDI. Consider using C4 to destroy this
- emplacement. *
-
- * Secondary: Disable Fourth SAM Site - Disabling this SAM Site will
- improve air superiority for GDI. Consider using C4 to destroy this
- emplacement. *
-
- Follow the road and destroy the SAM Site on the left. Cross the bridge
- and also destroy the SAM Site on the left.
-
- Follow the road again and enter the Medium Tank.
-
- * Primary: Disable Dam Master Control Terminal - The Master Control
- Terminal inside the dam controls the large bay door on top. Disabling
- this terminal will not only open the door, it will prevent Nod from
- using this dam as a secondary power source. *
-
- * Secondary: Disable Power Plant - Power Plant provide energy for other
- Nod structures. Disabling this Power Plant will shut down the Obelisk.
- Assault the building from the interior, as it is being repaired by a Nod
- Engineer. *
-
- * Secondary: Disable Obelisk - The Obelisk is a deadly defense weapon,
- but it requires power to operate. If you cannot get inside to disable it,
- consider removing the power source. *
-
- Begin to follow the road. When you see a door on your left, you can go
- inside, but you can also read the next paragraph for some more fun. If
- you don't want to do it, skip it and continue to read.
-
- Follow the bridge. Ignore the Obelisk and just drive to it. Exit the tank
- ASAP and enter the Obelisk. Now destroy the Obelisk from the inside and
- exit the Obelisk. Enter the tank again and enter the door that you saw in
- the previous paragraph.
-
- Take the elevator and go down. Go left twice and enter the door on the
- left. Destroy the Dam Master Control Terminal. Take a look outside,
- you'll be there within 5 minutes ;)
-
- Leave the room and follow the tunnel again. Go right and follow the
- tunnel again. After a while, you'll enter the area you saw from the
- Control Room. Kill the enemies and go right. Follow this path, enter the
- elevator amd enter the Power Plant. Search for the Control Terminal and
- destroy it.
-
- Now go back to the dam and open the big door. Grab the goodies on the
- other side and follow the tunnel. When you have to choice between
- straight ahead and up, choice up, kill the enemies, grab the goodies,
- return and take the other path. It's easier to kill enemies when you're
- on a platform. Just use your Sniper Rifle. When you arrive on a big
- wooden platform, go left.
-
- * Secondary: Destroy Tiberium Machine Alpha - Nod has three research
- machines located throughout this cavern area. Destroy this machine to
- hamper Nod Tiberium research. *
-
- * Secondary: Destroy Tiberium Machine Beta - Nod has three research
- machines located throughout this cavern area. Destroy this machine to
- hamper Nod Tiberium research. *
-
- * Secondary: Destroy Tiberium Machine Gamma - Nod has three research
- machines located throughout this cavern area. Destroy this machine to
- hamper Nod Tiberium research. *
-
- Follow the tunnel and just destroy the Tiberium research machines found
- in the big cave. You don't have to use a Rocket Launcher/C4, just use
- the gun you are holding.
-
- Go right two times. When you end up in a big room, go to the far right
- to get the last secondary objective of this mission.
-
- * Secondary: Disable Hand of Nod - Disabling the Hand of Nod will
- dramatically hamper reinforcements for this area. Consider using an Ion
- Cannon Beacon if you have one. *
-
- Follow the tunnel. You'll end up in a Nod Base. Enter the Hand of Nod and
- go to the roof of the building (you should know where it is). You'll get
- the green keycard here and you'll see a funny movie :)
-
- * Primary: Infiltrate Cargo Plane - Approach the Cargo Plane from the
- rear to pursue the scientists. *
-
- Go down and try to kill Mendoza. Search for the airstrip and destroy it.
-
- * Tertiary: Disable Airstrip - Disabling of the Nod Airstrip has
- hampered the ability to fly in new behicle reinforcements to the base
- area. *
-
- Also destroy the silos.
-
- * Tertiary: Destroy Tiberium Silos - Disabling the Nod Tiberium Silos
- has cut into Nod production capabilities, by reducing their funding. *
-
- After a while, you'll win. Approach the plane from the rear to finish
- this mission.
-
- --------------------------------------------------------------------------
- [3.4] Mission 4 - The Plot Erupts
- --------------------------------------------------------------------------
-
- Mission: LOCATE COMMUNICATIONS CENTER
-
- Satellite imagery indicated the Nod Communications Center is located
- centrally on the island. Make your way to the Nod base and acquire
- information about the scientists' whereabouts.
-
- Hint: There is no cure for Tiberium poisoning.
-
- Objectives:
- [Primary]
- [1] Locate Communications Center
- [2] Hack Communications Mainframe
- [3] Acquire Security Card
- [4] Escape via Submarine
- [Secondary]
- [1] Secure Beachhead
- [2] Disable Lower SAM Site
- [3] Disable Upper SAM Site
- [Tertiary]
- [1] Destroy Defense Cannon
- [2] Disable Communications Center
- [3] Disable Power Plant
- [4] Disable Tiberium Refinery
-
- How: You'll begin your mission on the beach.
-
- * Primary: Locate Communications Center - Satellite imagery indicates the
- Nod Communications Center is located centrally on the island. Make your
- way to the Nod base and acquire information about the scientists'
- whereabouts. *
-
- * Secondary: Secure Beachhead - GDI forces are landing on the beachhead
- and encountering heavy resistance. Assist their landing operation by
- eliminating all Nod resistance on the beachhead. *
-
- Do the this paragraph sneaky, y'hear ;) Kill all Nod forces that you can
- kill and walk behind the wall, up the hill. Kill the Nod forces here and
- destroy the big Turret with a C4 explosive.
-
- The GDI will drop a power-up for you on the beach, so be sure to get it!
- Follow the path again. After a while, you'll end up in a field with
- Tiberium. Move as quick as possible and go to the other side of the
- field. Remember the hint at the beginning of the mission? Go inside the
- plane and grab the datadisc. Follow the path.
-
- * Secondary: Disable Lower SAM Sites - Nod has SAM Sites located in two
- positions in this destroyed hamlet. Find and disable them to allow for
- additional GDI reinforcements. *
-
- Just walk around, kill enemies (watch your back) and destroy the SAM
- Sites with C4.
-
- When the 2 SAM Sites are destroyed, GDI will drop a power-up for you on
- the bridge. You can take 2 ways now. The first one is through a Tiberium
- mine. Shoot the wooden planks to get in. The second one is to walk the
- path that's behind the beach. I say you should take the second one,
- since you'll be saver.
-
- If you take the first route, move as quick as possible and keep shooting
- and grabbing those armor and medkits.
-
- If you take the second route, grab your rocketlauncher and shoot the
- Cannon Emplacement before it shoots you :p
-
- * Secondary: Disable Upper SAM Sites - Two Nod SAM Sites are protecting
- a heavy Shore Defense Cannon from aerial assault. Disable these two SAM
- Sites to facilitate a GDI airstrike on the Shore Defense Cannon. *
-
- If you came from the first route, you'll be behind the 2 SAM Sites. If
- you came from the second route, you'll have to take the left path to
- find them.
-
- First, destroy the big cannon (thnx to DaBrain and BlaYde for the
- information about this tertiary objective).
-
- * Tertiary: Destroy Defense Cannon - Destroying the Shore Defense Cannon
- before the SAM Sites was a quick solution to an otherwise complicated
- problem. *
-
- Now destroy the SAM Sites.
-
- Take the left path (you'll also find a power-up) to find a junction.
- Take the right path and you'll find a datadisc at the end of the cave.
- Go back to the junction and take the left path to find a Nod base.
-
- * Primary: Hack Communications Mainframe - The Nod Communications Center
- Mainframe holds recent flight data for passing Nod aircraft. Approach the
- mainframe and hack it to find the destination of the scientists. *
-
- You see that building with the satellite on it? Enter it. Now make your
- way to the mainframe (you should know where it is by now). But what? The
- door is locked.
-
- * Primary: Acquire Security Card - Access to the Communications Center
- mainframe is locked behind a secure door. Nod officer usually carry
- security cards, and you will need one to pass through. *
-
- I don't know if the officer that has the card is chosen random. I found
- the officer that give me mine card in the refinery. Kill as much Nod
- units as possible. Alse enter the Power Plant and kill as much as
- possible. It will be easier for you this way later on. Go back to the
- locked door and enter it.
-
- Now hack the terminal to complete the primary mission.
-
- Now for some fun, grab the yellow keycard and enter the yellow door.
- Destroy the mainframe here.
-
- * Tertiary: Disable Communications Center - Disabling the Nod
- Communications Center had disrupted Nod communications throughout this
- area. *
-
- Now go outside and shoot the Comanche Attack Helicopter with your
- Rocket Launcher. Oopz... The island is going to explode :p
-
- * Primary: Escape via Submarine - Looks like the dock is your only way
- off the island. A small submarine is located nearby. Make your way on
- board to escape the destruction. *
-
- Now... let's be a nice guy and do some extra work. Enter the Power Plant
- and destroy it.
-
- * Tertiary: Disable Power Plant - Disabling the Nod Power Plant has shut
- down power for the base area, reducing the capabilities of Nod forces
- in this locale. *
-
- That was fun, wasn't it. More extra work coming up! Do the same for the
- Tiberium Refinery.
-
- * Tertiary: Disable Tiberium Refinery - Disabling the Tiberium Refinery
- has hampered Nod productions in this base facility. *
-
- Now follow the path and go to the docks to exit this mission.
-
- --------------------------------------------------------------------------
- [3.5] Mission 5 - Stowaway
- --------------------------------------------------------------------------
-
- Mission: RESCUE PRISONERS
-
- The GDI prisoners are held captive somewhere on the ship, probably on the
- lower decks. Find them and bring them to safety.
-
- Hint: Walk softly and carry a big gun...
-
- Objectives:
- [Primary]
- [1] Rescue Prisoners
- [2] Sabotage Missile Racks
- [3] Acquire Prison Security Card
- [4] Acquire Deck Security Card
- [5] Acquire Submarine Security Card
- [6] Sabotage Torpedo Racks
- [7] Protect Prisoners
- [Secondary]
- [1] Disable Critical Engine Areas
- [2] Destroy Apache
-
- How: This is a sneak mission, so be quite this time ;)
-
- * Primary: Rescue Prisoners - The GDI prisoners are held captive
- somewhere on the ship, probably on the lower decks. Find them and bring
- them to safety. *
-
- Go to the right, right and up. Enter the door and enter the next room.
- Take the left door here.
-
- * Primary: Sabotage Missile Racks - Sabotaging the missile racks will
- assist in ship destruction. Approach each of the four missile racks and
- sabotage them. *
-
- Go down and sabotage the Missile Racks.
-
- Take the door you'll find here to continue your first primary objective.
- Take the next door here.
-
- * Secondary: Disable Critical Engine Areas - Disable the four critical
- engine areas to disable ship propulsion. Consider using C4 to destroy
- these critical parts. *
-
- Go to the lower floor and destroy the 4 computers you find here (you
- don't have to use C4). When all 4 are destroyed... RED ALERT! >:)
-
- Go up and you'll find the prisoners.
-
- * Primary: Acquire Prison Security Card - The prison guard has the
- security card needed to open the prison chambers. Acquire it from him and
- release the prisoners. *
-
- Go down and enter the door on your left. Follow the path and search for
- the guard that has the key.
-
- When you have it, so back to the prisoners and release them.
-
- * Primary: Acquire Deck Security Card - The First Mate has a security
- card that accesses the fore deck area. Eliminate him to obtain the
- security card to progress. *
-
- Go back to the room where you found the green card and go up. Go through
- the door that required the green keycard. Now go all the way up, kill
- the First Mate and grab the yellow keycard.
-
- * Primary: Acquire Submarine Security Card - The submarine security card
- is held by the ship captain. Find and eliminate him to obtain the
- submarine security card. *
-
- Now go back the where you began your mission. Enter a door that requires
- a yellow keycard.
-
- * Secondary: Destroy Apache - A Nod Apache is patrolling the outside of
- the ship. Locate the Apache and destroy it. *
-
- Enter the door you see at the end of the room (right door) and enter the
- door you see here.
-
- * Primary: Sabotage Torpedo Racks - Sabotaging the two torpedo racks will
- assist in ship destruction. Approach each of the two torpedo racks and
- sabotage them. *
-
- Sabotage the Torpedo Racks.
-
- Go to the top of the room and enter the doors you find here.
-
- Go to the deck of the ship (just keep walking up) and destroy the Apache
- here with your rocketlauncher.
-
- Enter the door and keep going up until you are in the control room. Kill
- the captain here to get a red keycard.
-
- Go back to the previous room and enter the next door. Go up to the deck
- again and search for the guard with the prison keycard.
-
- Once again: go back to the beginning of the mission.
-
- * Primary: Protect Prisoners - The prisoners are under attack in the
- submarine base. Protect them until the area is secure, then board the
- submarine and escape. *
-
- Meet the prisoners to finish this mission.
-
- --------------------------------------------------------------------------
- [3.6] Mission 6 - Deadly Reunion
- --------------------------------------------------------------------------
-
- Mission: RECOVER YOUR TEAM
-
- Hotwire is pinned down behind some debris in the southwestern sector,
- near the Triangle Garden. Clear the debris and enter the building to
- assist her.
-
- Hint: In case of fire, remember to stop, drop and roll!
-
- Objectives:
- [Primary]
- [1] Locate Hotwire
- [2] Contact Gunner
- [3] Locate Deadeye
- [4] Locate Patch
- [5] Eliminate Black Hand
- [Secondary]
- [1] Secure Town Square
- [2] Contact Escapee
- [3] Eliminate Engineers
-
- How: You'll begin on the streets.
-
- * Primary: Locate Hotwire - Hotwire is pinned down behind some debris in
- the southwestern sector, near the Triangle Garden. Clear the debris and
- enter the building to assist her. *
-
- Walk straight and go left the second time. Follow the path.
-
- * Primary: Contact Gunner - Gunner is under heavy fire in the Town
- Square. Assist him in clearing out all enemy resistance in his area, and
- then contact him for further information. *
-
- Go right and blow up the pile of trash on the right. You'll find Hotwire
- here.
-
- Follow the path again. When you find a pile of trash, grab your
- rocketlauncher, because a Flametank will show up to fry you. Finish it
- and follow the path again.
-
- * Secondary: Secure Town Square - Village resistance is fighting a losing
- battle in the Town Square. Move to their position and eliminate all enemy
- opposition. *
-
- Go to the town square and protect it from the Nod.
-
- You see that bunker on the town square? You'll find Gunner here. Talk to
- him to finish the second primary objective.
-
- Turn around and enter the house you see. Go left and up the stairs.
-
- * Primary: Locate Deadeye - Deadeye is currently pinned in the Fancy Inn
- on the east side of the village. Assist him in clearing out all enemy
- resistance in his area, and then contact him for further information. *
-
- Once again, follow the path. After a long path and a stairs, you'll find
- a house. Enter the house, go up and talk to the man here.
-
- * Primary: Escort Resistance - A Nod Transport Helicopter has been shot
- down by the village resistance. A group had gathered to seize the
- available cargo. Escort the resistance group to the Transport
- Helicopter. *
-
- Follow the men (escort him) to the plane. Just go down the stairs and
- follow the path again. On you way, you'll see Mendoza again (and a
- funny bug too... see paragraph [7.2]). Try to kill that huy. He's easy
- this time. The man is now by the plane and that secondary mission is
- also complete.
-
- Follow the path again.
-
- * Secondary: Contact Escapee - A prisoner has escaped the Chateau, and
- claims to have valuable information about the locale. Make contact and
- gather the intel. *
-
- You'll be attacked from both sides. First attack the Flametank in front
- of you. Turn around and attack the enemies here. When they're finished,
- turn around again and kill these guys. Now walk straight ahead, and enter
- the house on your left. Go upstairs.
-
- * Secondary: Eliminate Engineers - Nod has six Engineers in the park who
- specialize in rapid Obelisk construction. All six must be eliminated to
- prevent the building from begin completed. *
-
- It took me 5 hours to figure out what to do (NOT!). Just grab your
- sniper Rifle and kick some serious ass!
-
- Go back outside and enter the tank. Drive a little straight and exit the
- tank. Enter the house on your right to get some information. Grab a big
- gun, because as soon as the guy stops speaking, his friend will turn into
- a Visceriod and from the other side, some Nod units will appear.
-
- Enter the tank again and follow the path. When you arrive at a square
- with a small hut on the left... watch out! There is a sniper somewhere
- around here. When you're finished, follow the path again.
-
- * Secondary: Locate Patch - Patch is located at the Cathedral with the
- rest of the Dead-6 members. Contact him, gather your team, and prepare
- for the assault on the Chateau. *
-
- You'll see a big house here. You can find Deadeye here if you go
- upstairs. Talk to him.
-
- Follow the path again. After a while, you'll see a Flametank.
-
- * Secondary: Babushka has been kidnapped by Nod forces. She is currently
- being held southwest of the Cathedral in a temporary location. Eliminate
- her captors and make contact. *
-
- Enter the Flametank. Now follow the path again. When you see a big
- Cathedral, first drive past it, and go left. Enter the house and SNEAK
- in. Kill the Nod forces here and talk to Babushka.
-
- Enter your tank again, drive to the Cathedral and enter it. Go upstairs
- and talk to Patch.
-
- * Primary: Eliminate Black Hand - Nod Black Hand units have assembled and
- are converging on the Cathedral. Hold the Cathedral and eliminate all
- incoming enemies. *
-
- Go outside and shoot the hell out off those Black Hands ;)
-
- --------------------------------------------------------------------------
- [3.7] Mission 7 - The Grip of the Black Hand
- --------------------------------------------------------------------------
-
- Mission: EVACUATE SCIENTISTS
-
- The scientists are currently held deep in the bowels of the Chateau.
- Extract them from the Nod facility.
-
- Hint: The key to knowledge can be found in books.
-
- Objectives:
- [Primary]
- [1] Access War Room Computer
- [2] Evacuate Scientists
- [3] Escort Sydney
- [Secondary]
- [1] Disable Alarm
- [Tertiary]
- [1] Infiltrate Secret Cache
- [2] Rescue Prisoner
-
- How: Aah... it's snowing...
-
- * Primary: Access War Room Computer - The current location of the
- scientists should be stored in Nod information databases. Hack the
- computer in the War Room to find their position. *
-
- Follow the way. Be sure to sneak!
-
- * Secondary: Disable Alarm - The Chateau alarm has been activaed. Access
- either of the two indicated alarm control panels to disable the general
- alert. *
-
- Follow the path and enter the door you see in front of you. You'll end
- up in a maze. On the right side, enter the door to end up in a small
- church or something. Go down here and destroy the terminal. Go back
- outside.
-
- Follow the path and enter the Chateau. Go to the second floor and search
- for the library. Kill the Black Hands here and search for a secret room
- behind a bookshelf. Shoot the Ceiling Gun here and grab the new
- collection of weapons :D
-
- * Tertiary: Infiltrate Secret Cache - In a secret compartment hidden in
- the second floot library you discovered a significant collection of
- personal items belonging to Raveshaw. *
-
- Now go all the way up to find the War Room Computer. After a nice talk
- with Kane, hack the computer.
-
- * Primary: Evacuate Scientists - The scientists are currently held deep
- in the bowels of the Chateau. Extract hem from the Nod facility. *
-
- Grab the red keycard the officer dropped for you and go to the basement
- of the Chateau. When you come in a room with 3 cells, first destroy
- the Ceiling Guns. In the second cell, talk to the prisoners.
-
- * Tertiary: Rescue Prisoner - A GDI prisoner was held captive underneath
- the Chateau. Setting him free has allowed him to assist in fighting Nod
- forces. *
-
- Follow the hall again. When you come in a room with 4 doors... in the
- left room you'll find a datadisc and in the right room you'll find
- armor. Continue your way. You'll see a kewl movie.
-
- * Primary: Escort Sydney - Sydney Mobious has been recovered from the
- Chateau, but the place is about to fall apart. Escort Sydney to the
- exterior and escape. *
-
- Doesn't Sydney look like the girl from the Final Fantasy movie? Nm... ;)
- Did you see that Helipad when you was on your way? Well... if you do then
- it's a good idea to go to it now. If you don't now it, just run around
- and search it :p
-
- * Primary: Eliminate Mendoza - Mendoza must be defeated to clear your
- path of escape. *
-
- As soon as the battle begins, go left or right, because he'll give you
- a kick if you don't! Kill the pig and when he runs to Sydney, run to him
- to end this mission (and Mendoza).
-
- --------------------------------------------------------------------------
- [3.8] Mission 8 - Obelisk of Oppression
- --------------------------------------------------------------------------
-
- Mission: ESCORT SYDNEY
-
- Sydney Mobius must be evacuated from the area. A GDI Transport Helicopter
- is en route to your location. Make sure that she gets on board.
-
- Hint: Not seeing is believing.
-
- Objectives:
- [Primary]
- [1] Protect Team Members
- [2] Escape Nuclear Strike
- [3] Evacuate Sydney
- [4] Escort Hotwire to SAM Sites
- [5] Destroy SSM Launchers
- [Secondary]
- [1] Destroy Radar Installations
- [2] Rescue Resistance
- [3] Destroy Napalm Stockpile
-
- How: Look! Everyone is here...
-
- * Primary: Protect Team Members - Every member of the Dead-6 team has a
- critical role in this assualt. Ensure that you and your entire team
- survive until evacuation. *
-
- Just wait until the short conversation is done...
-
- * Primary: Escape Nuclear Strike - Both you and your team must evacuate
- the area to avoid an impending Nod tactical Nuclear Strike. Ensure that
- your entire group is outside of the blast radius. *
-
- * Primary: Evacuate Sydney - Sydney Mobious must be evacuated from the
- area. A GDI Transport Helicopter is en route to your location. Make sure
- that she gets on board. *
-
- You should remember mission 6... Now go the same way, only back...
-
- * Primary: Escort Hotwire to SAM Sites - Nod has several jury-rigged
- SAM Sites mounted on the back of Cargo Trucks. Escort Hotwire to their
- location and protect her while she converts them to GDI control. *
-
- Escort Hotwire to the big house. She will convert the Nod vehicles here.
- When she's done, the Dead-6 will leave.
-
- * Primary: Destroy SSM Launchers - Nod has two Surface-to-Surface Missile
- Launchers in the park. Locate and destroy the two SSM Launchers. *
-
- Again, follow the path.
-
- * Secondary: Destroy Radar Installations - Nod has two mobile rader
- installations located in the Town Sqaure, used to coordinate
- reinforcement efforts. Locate and destroy them. *
-
- Follow the path (how many times did I wrote that down :D) and you'll end
- up in the Town Square. Destroy the Radar Installations here (watch out
- for sniper and rockets).
-
- Again... follow the path.
-
- * Secondary: Rescue Resistance - Nod has captured several village
- resistance members and is currently holding them in a makeshift facility
- in the Triangle Gardens. Make contact with the prisoners to release
- them. *
-
- Follow the path ;) When you arrive at the place where you contacted
- Hotwire in mission 6, open the small hut. Talk to the vilagers here.
-
- Once again... follow the path.
-
- * Secondary: Destroy Napalm Stockpile - The Surface-to-Surface Missle
- Laucnhers have stockpiles of fuel and napalm rounds nearby. Process to
- their location and destroy all the fuel barrels in the area to hamper the
- bombardment. *
-
- Walk straight ahead and destrot the stockpile here.
-
- Now follow the path again (watch out for those rockets!).
-
- * Secondary: Disable Obelisk - Nod has constructed an Obelisk in the Park
- area. Either find a way to get inside and hack it for GDI use, or
- disable it. *
-
- Walk a little further to the park (don't get shot by the damn Obelisk).
-
- * Secondary: Destroy Stealth Tank - A Nod Stealth Tank is defending the
- SSM Launcher in the Park. Keep an eye out for exhaust and signature
- treadmarks, and destroy this vehicle. *
-
- First, kill the Engineers, so they can't repair the Tank.
-
- If you have enough armor, you can destroy the Obelisk from inside. If
- you don't have it, just leave it and destroy those 2 Launchers to finish
- the mission.
-
- --------------------------------------------------------------------------
- [3.9] Mission 9 - Evolution of Evil
- --------------------------------------------------------------------------
-
- Mission: ESCAPE PRISON
-
- You have been placed in solitary confinement inside a Nod Prison
- Facility. Sakura has been generous enough to free you as a distraction
- for her invastion attempt. Escape the prison facility.
-
- Hint: War doesn't bring out the worst in people, Tiberium does.
-
- Objectives:
- [Primary]
- [1] Escape Prison
- [2] Infiltrate Research Facility
- [3] Rescue Scientists
- [4] Eliminate Raveshaw
- [Secondary]
- [1] Disable Helipad
- [2] Disable Station Alpha
- [3] Disable Station Beta
- [Tertiary]
- [1] Disable Cultivation Center
-
- How: Nice computer... :p
-
- * Primary: Escape Prison - You have been placed in solitary confinement
- inside a Nod Prison Facility. Sakura has been generous enough to free you
- as a distraction for her invastion attempt. Escape the prison facility. *
-
- Grab your first and only gun (you didn't think you had the weapons after
- you were put in prison, did you :p). Kill the officers for a second and
- better gun (I use this gun all the time).
- Enter the door, go left and up the stairs. Use the control panel here to
- free the prisoners.
- Enter the door on the other end and enter the door right for weapons. In
- the left room, you'll find 2 datadiscs.
- Go out the room with the datadiscs and go right and enter the door. Enter
- the door on the left.
-
- * Secondary: Disable Helipad - A Nod Helipas is located behind the office
- complex in the Prison Facility. Locate and destroy it to reduce Apache
- reinforcements throughout the area. *
-
- Just around the corner, on the left, you'll find a buggy. Enter it and
- follow the path. Search for the Helipad and destroy it.
-
- Enter the 4 buildings you find here for weapons, health, armor and
- prisoners. When you're done here, exit the prison by opening the gate.
-
- * Primary: Infiltrate Research Facility - The scientists are possibly
- contained in the Research Facility at the far end of the canyon. Make
- your way to the facility and infiltrate. *
-
- Enter the tank here and follow the path. When you see a blue tunnel,
- drive through it. After a while, you'll end up at the Facility.
-
- * Primary: Rescue Scientists - Sakura indicates the scientists are held
- deep within the Nod Research Facility. Infiltrate the lower levels of the
- facility and rescue the scientists. *
-
- Destroy as much as possible with the tank before it gets destroyed. When
- your tank is destroyed, go down and left.
-
- * Secondary: Disable Station Alpha - The Research Facility is divided
- into several stations. Disable Research Station Alpha by destroying the
- Master Control Terminal within. *
-
- * Secondary: Disable Station Beta - The Research Facility is divided
- into several stations. Disable Research Station Beta by destroying the
- Master Control Terminal within. *
-
- As soon, as you get this objective, go right through the door and destroy
- the Control Panel you find here.
-
- * Tertiary: Disable Cultivation Center - In the heart of the Research
- Facility is a Tiberium cultivation center, where Nod has been
- experimenting with different methods of Tiberium growth. Destroying the
- Master Control Terminal within has hampered their efforts. *
-
- Now go back outside and go right. Enter the elevator and go down. Follow
- the hall to find a Light Tank. First go outside and user your Sniper
- Rifle to destroy and kill as much as possible. Enter the tank and follow
- the path again.
- After a while, you'll end up by another elevator. Exit the tank and use
- the elevator. You'll end up outside again. Search for another elevator
- that goes down.
- When you're down, you'll meet a new unit, that's damn irritating and
- strong: the Acolyte...
- From the beginning of the elevator, go right, right and straight ahead to
- end up in a room with a hologram of Kane.
-
- Go right and destroy the Master Control Terminal here.
-
- Do the same in the right room to destroy Station Alpha and Beta.
-
- Go back to the room with the hologram of Kane and take the elevator.
- You'll see a movie where Raveshaw is... well... something else ;)
-
- * Primary: Eliminate Raveshaw - Raveshaw has been indoctrinated into
- project Re-Genesis. Regardless of his lack of cranial capacity at this
- point, his strength is formidable. Keep your distance and eliminate him
- quickly. *
-
- Now this is a kewl fight! Keep walking and shooting with your laser
- Rifle. When he jumps on the platform and does not jump down, grab your
- sniper Rifle, zoom in on his head and... BAM! Do NEVER use Tiberium on
- him... it will only heal him...
-
- "In mission 9 in never got the tank outside of the prison :-( so I did not
- enter the Nod buggy until I killed all enemies in the prison compound.
- Then I used the buggy to race by all enemies outside directly through the
- tunnel into the Nod base. On the first go I didn't know that and went on
- foot. That wasn't easy but I found an empty Nod stealth tank waiting near
- the tunnel..."
- -Dominique
-
- --------------------------------------------------------------------------
- [3.10] Mission 10 - All Brains, No Brawn
- --------------------------------------------------------------------------
-
- Mission: PROTECT MOBIUS
-
- In order to make contact with GDI foces, Dr. Mobius must retrieve the
- Mobile Power Suit taken earlier. Find its location and recover it.
-
- Hint: Clarity comes from looking ahead.
-
- Objectives:
- [Primary]
- [1] Protect Mobius
- [2] Acquire Power Suit
- [3] Escort Mobious to Surface
- [4] Escort Mobius to GDI
- [Tertiary]
- [1] Eliminate Nod Resistance
-
- How: Hello Dr. Mobius...
-
- * Primary: Protect Mobius - Dr. Movius must be kept alive at all costs.
- He is our primary Tiberium research scientist, and may also provide
- insight into Nod mutation research. *
-
- After a short conversation with the doc, you'll get another primary
- objective.
-
- * Primary: Acquire Power Suit - In order to make contact with GDI forces,
- Dr. Mobius must retrieve the Mobile Power Suit taken earlier. Find its
- location and recover it. *
-
- Walk around and kill the Initiates. They make funny sounds when they
- die ^_^ Don't use Tiberium weapons! It will only heal them!
- Take the elevator to go up.
-
- Take the left door and search for the Power Suite.
-
- * Primary: Escort Mobious to Surface - Dr. Mobious has acquired the
- Mobile Power Suit, but cannot make radio contact this far underground.
- Escort him to the surface to regain contact with GDI. *
-
- Go straight ahead and left for the green keycard. Go back to the room
- where you found the hologram of Kane.
- Go to the other room and save the scientist you find on the left. Follow
- him to get the yellow key card.
- Go straigh ahead this time and follow the path to the surface. This is
- quite difficult so save often! Use your rocketlacuher for ceiling guns
- to save ammo.
-
- * Primary: Escort Mobius to GDI - Now that you have reached the surface,
- you must make your way to the GDI front lines, with Dr. Mobious in tow.
- Keep him alive and reach the GDI front for helicopter evacuation. *
-
- Follow the path to the GDI front lines. On your way, you'll see a big
- group of Nod Officers. Kill them all.
-
- * Tertiary: Eliminate Nod Resistance - Nod forces have amassed at the
- first canyon checkpoint, but your quick work has taken care of the
- problem. *
-
- Now enter the helicopter that's waiting for you.
-
- --------------------------------------------------------------------------
- [3.11] Mission 11 - Tomorrow's Technology Today
- --------------------------------------------------------------------------
-
- Mission: SABOTAGE TEMPLE OF NOD
-
- The Ion Cannon Satellite must be targeted by a local beacon. Place the
- Ion Cannon Beacon directly in front of the Temple of Nod. This should be
- the last stand for Nod resistance in this area.
-
- Hint: A friend in need...
-
- Objectives:
- [Primary]
- [1] Sabotage Temple of Nod
- [2] Access Southeastern Gate
- [3] Acquire Base Security Card
- [4] Disable Power Plant
- [5] Access Northwestern Gate
- [6] Disable Construction Yard
- [7] Disable Communications Center
- [8] Access Northeastern Gate
- [Secondary]
- [1] Disable Southern SAM Site
- [2] Disable Hand of Nod
- [3] Disable Tiberium Refinery
- [4] Disable Tiberium Silos
- [5] Disable Western SAM Sites
- [6] Disable Western Helipad
- [7] Destroy Turrets
- [Tertiary]
- [1] Disable Obelisk
-
- How: Again... desert all around...
-
- * Primary: Sabotage Temple of Nod - The Ion Cannon Satellite must be
- targeted by a local beacon. Place the Ion Cannon Beacon directly in front
- of the Temple of Nod. This should be the last stand for Nod resistance in
- this area. *
-
- Walk around and grab all you can find. You lost quite some stuff in the
- last mission.
-
- * Secondary: Disable Southern SAM Site - GDI air units are having
- difficulty approaching the southern side of the Nod base. Disable the
- SAM Site to provide local air superiority for GDI. *
-
- Walk a little further...
-
- * Secondary: Disable Hand of Nod - Disabling of the Hand of Nod will
- hamper Nod's ability to reinforce with elite units. Destroy the Hand of
- Nod. *
-
- Destroy the SAM Site with your rocketlauncher (watch out for the Turret).
-
- * Primary: Access Southeastern Gate - GDI vehicles are pevented from
- accessing the base due to this gate. Acquire the security card needed to
- open this gate, and approach it from the rear to access the control
- panel. *
-
- * Primary: Acquire Base Security Card - A series of gates prevents the
- GDI assualt team from progressing into the Nod base. A security card to
- open these gates will most likely be found inside the Nod Tiberium
- Refinery. *
-
- Go inside the Hand of Nod and destroy the Terminal. The officer in the
- room before the Terminal has a yellow keycard.
-
- Now go back outside and follow the path up the hill.
-
- * Secondary: Disable Tiberium Refinery - Disabling of the Nod Tiberium
- Refinery will slow production of Nod units, which decreases the frequency
- of reinforcements. Destroy the Nod Tiberium Refinery. *
-
- Go inside the Reginery and destroy it.
-
- Go back outside, and follow the path back. Kill the Black Hand to get the
- green keycard.
-
- Now open the gate (from the rear) that you couldn't open before.
-
- A Missle Launcher will arrive. Enter it and attack the Obelisk (don't
- move the Launcher).
-
- * Tertiary: Disable Obelisk - Nod Obelisks are notorious for eliminating
- ground units. Disabling this structure has created an easier approach to
- the Temple of Nod. *
-
- Destroy the SAM Site here and follow the path again. Walk to the gate on
- the other side.
-
- * Primary: Disable Power Plant - As the Power Plant is providing power to
- the laser fence it must be disabled to proceed to the Temple of Nod
- entrance. Disable the Power Plant. *
-
- Now open the gate using the Control Panel and go left twice. You'll end
- up by a UFO...
-
- Go straight ahead and right.
-
- * Primary: Access Northwestern Gate - GDI Vehicles are prevented from
- accessing the base due to this gate. Acquire the secutiry card needed to
- open this gate, and approach it from the rear to access the control
- panel. *
-
- Walk a little further...
-
- * Primary: Disable Construction Yard - Destroy the Nod Construction Yard
- to prevent other buildings from being repaired. This should allow you to
- eliminate the Power Plant without interference. *
-
- Open the gate on your right with the Control Panel.
-
- Destroy the Air Strip, the Launcher and the SAM Site. Walk a little
- further.
-
- * Secondary: Disable Tiberium Silos - Disabling the Nod Tiberium Silos
- will hamper Nod production in this base facility. Destroy the Nod
- Tiberium Silos. *
-
- Walk accross the landing thing.
-
- * Secondary: Disable Western SAM Sites - GDI air units are having
- difficulty approaching the western side of the Nod base. Disable the SAM
- Site to provide local air superiority for GDI. *
-
- Go inside the Construction Yard and destroy the Terminal.
-
- Now go outside and destroy the SAM Sites.
-
- You see that irritating Apache flying around? Destroy it and also destroy
- the Helipad.
-
- * Secondary: Disable Western Helipad - Disabling the Nod Helipads will
- reduce the numer of Apaches found. Destroy the Nod Helipad on the
- western side of the base. *
-
- Walk to the silos and destroy these.
-
- Follow the path you see to discover another Nod base.
-
- * Secondary: Destroy Turrets - A pair of Nod Turrets is located in this
- area, defending the nearby Nod structures. Destroy both Nod Turrets. *
-
- Grab your rocketlauncher and destroy the turrets from a distance.
-
- * Primary: Disable Communications Center - Disabling the Nod
- Communications Center will stop the signal interruptions preventing Ion
- Cannon Satellites from targeting this area. Disable the Communications
- Center. *
-
- * Primary: Access Northeastern Gate - GDI vehicles are prevented from
- accessing the base due to this gate. Acquire the security card needed to
- open this gate, and approach it from the rear to access the control
- panel. *
-
- Walk to the gate and open it for the GDI forces.
-
- Enter the Launcher and destroy the Communications Center.
-
- Also destroy the Helipad you find here.
-
- * Secondary: Disable Nothern Helipad - Disabling the Nod Helipads will
- reduce the number of Apaches found. Disable the Nod Helipad on the
- nothern side of the base. *
-
- Now enter the Power Plant and disable it.
-
- Search for the red keycard. You'll get it from the last Nod unit you
- kill (thnx to Dominique for this). When you have it, go to the big
- spacecraft enter it. Inside, you can find the Auto Volt Rifle (Thnx to
- Three-Sloth, Blayhe, Muhammed, Skirrow and Dominique for this objective).
-
- * Tertiary: Infiltrate Spacecraft - This strange vessel is obviosly not
- of earthly origins. Fortunately, it is not a Nod vehicle. *
-
- Now go back to the temple and sabotage it.
-
- "I played this mission with the Mammoth tank. After you lower the first
- gate you can go back to the (destroyed) Hand of Nod and enter the Mammoth
- tank quite nice to destroy the Obelisk and the stealth tank and so on...
- ;-)"
- -Dominique
-
- --------------------------------------------------------------------------
- [3.12] Mission 12 - Stomping on Holy Ground
- --------------------------------------------------------------------------
-
- Mission: RESCUE SYDNEY
-
- Dr. Sydney Mobious is held cative deep within the Temple of Nod. Proceed
- to her location and rescue her.
-
- Hint: Run...
-
- Objectives:
- [Primary]
- [1] Rescue Sydney
- [2] Infiltrate Temple Bunker
- [3] Infiltrate Temple Power Core
- [4] Escort Sydney
-
- How: Hah! Chaoooooooos! (btw: Check the map ^_^ It's Kane! :p)
-
- * Primary: Rescue Sydney - Dr. Sydney Mobious is held cative deep within
- the Temple of Nod. Proceed to her location and rescue her. *
-
- Begin to run...
-
- * Primary: Infiltrate Temple Bunker - Dr. Sydney Mobius is most likely
- located in the lower levels of the Temple of Nod. Find access to these
- lower levels. *
-
- Go down via the slope, go left through the door and follow the tunnel.
- Search for a door on the right side and follow the path. Kill every
- Nod unit here and save.
-
- Go left and kill the 4 Templars. Grab the armor and take the right door
- to see a "throphy" of Kane.
-
- Go back to the previous room and take the left door (from where you
- started). Take the next door and destroy the Black Hand and the 2
- Ceiling Guns. Grab the green keycard and save.
-
- Go back to the big room and enter the door that requires the green
- keycard. Kill the engineer and the 2 Ceiling Guns. Go down with the
- platform and destroy the 2 black hands en scientists. After a short
- time, more units will enter the room. Destroy these too. Save.
-
- Take the left door, go down and take the room on the other side of the
- room. Kill the Viscerois here and grab the yellow keycard. Kill the
- Black Hand and save.
-
- Go up and again and enter a door that requires a yellow keycard. Grab the
- armor and health and save.
-
- Enter the door...
-
- * Primary: Infiltrate Temple Power Core - Find access to the Temple of
- Nod power core interior. EVA indicated there is a connecting passage on
- a lower level of the Temple. *
-
- Kill all Nod units here. This can take a long time, because the Templars
- all come out of the test tubes. Keep shooting and be sure they are all
- dead! Save when you're done.
-
- Go down and take the elevator. Now run like hell and go left, left,
- straight ahead and left and follow the tunnel. Save when you're safe ;)
- I'm not sure, but I think those Tiberium Units just keep coming.
-
- In the next room, shoot those Black Hands and work your way up. Save when
- you can't go any further. Now take a big amount of air, save and enter
- the next room for a damn hard boss... Petrova >:)
-
- Go all the way down and grab your Volt Rifle. You can shoot on Petrova
- as long as you want, but it doesn't work. You first have to kill the
- other units (they will heal Petrova with Tiberium). Good luck... (hint:
- with your Volt Auto Rifle this is a piece of cake).
-
- When Petrova is killed, grab the red keycard to save Sydney.
-
- * Primary: Escort Sydney - Dr. Sydney Mobius must be protected as you
- attempt to reach the surface. Escort her safely to the top of the
- missile silo. *
-
- Well... let's get going! ;) Save first...
-
- Go back to the previous room (you have the red keycard now, so you don't
- need to go through the mine).
-
- * Primary: Sabotage Nuclear Missle - Escort Dr. Sydney Mobius to the
- missle control center, so she can properly lock down the launch clamps.
- This will cause the missile to destruct within the Temple housing. *
-
- Go down, through the red door and kill all the units here. Go back to
- Sydney, talk to her and follow her.
-
- And finally, you finished this damn hard irritating but funny mission :D
- Congrats! You finished the game! ;)
-
- Btw: See paragraph [7.4]...
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [4] Tools and stuff
- ==========================================================================
-
- I'm not going to place movies, music, sounds etc. If you want these, check
- www.planetcnc.com/renegade... I'll also place the newest demo and patch,
- but I will delete the old ones.
-
- --------------------------------------------------------------------------
- [4.1] Renegade Mix File Unpacker
- --------------------------------------------------------------------------
-
- Current Version: 1.0
- Program language: Pascal
- Author: Benjamin Haisch
- Description: (I didn't write it btw ^_^)
- Well, this dumb program will simply unpack all the files from
- the "Mix" archives used by C&C-Renegade. Just give it the name
- of a resource file (in the demo, there are only two of them:
- "always.dat" and "C&C_Under.mix") and optionally the name
- of the destination directory (otherwise a subdirectory called
- like the resource file without the extension will be created).
- Download: http://gamefileformats.virtualave.net
- E-mail: john_doe@techie.com
- Filesize: 16.1 Kb
-
- --------------------------------------------------------------------------
- [4.2] Mission Unlocker
- --------------------------------------------------------------------------
-
- Current Version: 2.0
- Program language: None
- Author: FISKER_Q
- Description: (By Fisker)
- Run the reg, and run the game, then go to Single Player, Load Game and
- all missions are unlocked and have 5 stars.
- Download: gameguru.box.sk
- E-mail: fisker@tweaknet.dk
- Filesize: 1 Kb
-
- --------------------------------------------------------------------------
- [4.3] The Sims: Renegade Skins Pack - Part 1
- --------------------------------------------------------------------------
-
- Current Version: 1.0
- Program Language: None
- Author: Westwood Studios
- Description:
- The crew over at Westwood have put together this skin pack of 20 GDI
- skins from Renegade for use in Maxis' The Sims. Be sure to check out
- www.thesims.com for skins that let you create Sims of Havoc and Kane!
- Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/renegade/
- miscellaneous/gdiinstaller.zip
- E-Mail: N/A
- Filesize: 1.74 MB
-
- --------------------------------------------------------------------------
- [4.4] Havoc Mask
- --------------------------------------------------------------------------
-
- Current Version: Paper Version :p
- Program Language: Pure paper :p
- Author: Westwood Studios
- Description:
- This is a paper cut out you can print and use as a mask to be the GDI
- commando Havoc for Halloween.
- Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/renegade/
- miscellaneous/havoc_mask.zip
- E-Mail: N/A
- Filesize: 1.44 MB
-
- --------------------------------------------------------------------------
- [4.5] Renegade Fan Site Kit
- --------------------------------------------------------------------------
-
- Current Version: 1.0
- Program Language: HTML
- Author: Westwood Studios
- Description:
- This kit contains many resources and files for you to create your own fan
- site with, including screenshots, backgrounds, and buttons. There is also
- documentation on web site resources.
- Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/renegade/
- miscellaneous/renfsk10.zip
- E-Mail: N/A
- Filesize: 573 Kb
-
- --------------------------------------------------------------------------
- [4.6] Renegade Multiplayer Demo v1.07
- --------------------------------------------------------------------------
-
- Current Version: 1.07
- Program Language: Dunno
- Author: Westwood Studios
- Description:
- This Renegade multiplayer demo released exclusively at FilePlanet
- includes one multiplayer map, and allows full access to all 28
- characters, 23 weapons, and 11 vehicles available in the team based
- C&C Mode.
- Download: http://www.fileplanet.com/index.asp?file=84982
- E-Mail: N/A
- Filesize: 82 MB
-
- --------------------------------------------------------------------------
- [4.7] Renegade Screensaver
- --------------------------------------------------------------------------
-
- Current Version: 1.0
- Program Language: Flash
- Author: PlanetCommand&Conquer
- Description:
- This is the unofficial Renegade screensaver created by
- PlanetCommand&Conquer with Flash. High quality images include weapons,
- vehicles, and characters.
- Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/renegade/
- themepacks/renegade_scrsaver.zip
- E-Mail: N/A
- Filesize: 614 Kb
-
- --------------------------------------------------------------------------
- [4.8] Renegade WinAmp Skin
- --------------------------------------------------------------------------
-
- Current Version: 1.0
- Program Language: Paint :p
- Author: Westwood Studios
- Description:
- A Renegade skin for WinAmp created by one of the artists at Westwood
- Studios!
- Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/games/
- renegade/themepacks/renegade_winamp.zip
- E-Mail: N/A
- Filesize: 271 Kb
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [5] Mods
- ==========================================================================
-
- --------------------------------------------------------------------------
- [5.1] First Mod Ever! (Camera Mod)
- --------------------------------------------------------------------------
-
- Current Version: 1.0
- Program language: None
- Author: Seagle
- Description: (I didn't write this one)
- Well, a few weeks ago when the Renegade file extractor was released, I
- was looking through the files in always.dat and came across
- "cameras.ini". After tinkering with a few of the settings, I created an
- "RTS Camera Mode" - a mod that gives you an far-overhead view when
- driving vehicles, reminiscent of the overhead view in the C&C RTS games.
- It's an extremely simple mod, but it manages to give a great perspective
- on how huge the environments in Renegade are.
- Download: http://www.havocide.com
- E-mail: N/A
- Filesize: 1.64 Kb
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [6] Cheats
- ==========================================================================
-
- --------------------------------------------------------------------------
- [6.1] Skirmish Cheat
- --------------------------------------------------------------------------
-
- Go to the file '\DATA\svrcfg_skirmish.ini' and edit the values here to
- change the Skirmish rules.
-
- Source: GameFaqs.com
-
- --------------------------------------------------------------------------
- [6.2] Console Cheats
- --------------------------------------------------------------------------
-
- Just play any FPS... Quake, Half-Life, Unreal etc. They all have a
- console-box. You can activate them with the tilde-key (~). C&C:RG also
- gots this option, so I think some console cheats will be released soon.
- If you have them, and I don't: mail me. If you don't have them and I also
- don't: don't mail me!
-
- --------------------------------------------------------------------------
- [6.3] 5 Stars for Every Mission
- --------------------------------------------------------------------------
-
- Copy and paste the following text:
-
- -----------Start------------------
- REGEDIT4
-
- [HKEY_LOCAL_MACHINE\SOFTWARE\Westwood\Renegade\Ranks]
- "M01"=dword:00000005
- "M02"=dword:00000005
- "M03"=dword:00000005
- "M04"=dword:00000005
- "M05"=dword:00000005
- "M06"=dword:00000005
- "M07"=dword:00000005
- "M08"=dword:00000005
- "M09"=dword:00000005
- "M10"=dword:00000005
- "M11"=dword:00000005
- "M13"=dword:00000005
- -----------Stop-------------------
-
- Save it as ranks.reg and run it to have all 5 stars for every mission!
-
- Source: Frisker_Q
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [7] Bugs
- ==========================================================================
-
- --------------------------------------------------------------------------
- [7.1] Stuck in Mission 5
- --------------------------------------------------------------------------
-
- Enter the yellow door when a Black Hand comes out and kill the captain
- that has the red keycard. Grab it and you can't finish the mission.
-
- Note (thnx to Emeraud): This doesn't always happen. This guy did the same
- as I did, but finished the mission anyway. Does anyone know what the
- hell is going on? ;)
-
- --------------------------------------------------------------------------
- [7.2] Mendoza jumps through the ground in Mission 6
- --------------------------------------------------------------------------
-
- When you place your mouse over an enemy, you'll see a square around him.
- When you do this in mission 6, where Mendoza tries to kill you (and you
- follow him), you'll see he jumps through the ground.
-
- --------------------------------------------------------------------------
- [7.3] Units on top of each other
- --------------------------------------------------------------------------
-
- When units drop down from a drop, they will sometimes stand on top of
- each other. This looks really weird.
-
- --------------------------------------------------------------------------
- [7.4] Trasmission Ended ?!?
- --------------------------------------------------------------------------
-
- When you finish the game, the EVA Core Listing will begin. When it's over
- you'll see "EVA Trasmission Ended"... Dammit! Stupid Westwood :p
-
- --------------------------------------------------------------------------
- [7.5] Sydney is Stuck
- --------------------------------------------------------------------------
-
- >From: Michael David Mackey <...>
- >To: grawl2000@hotmail.com
- >Subject: just a few things about renegade
- >Date: Fri, 15 Mar 2002 10:16:05 -0600
- >
- >Theres a bug with sydney on the last level, if u take her to the level
- >just below the nuke control pad, then leave to get armor, when u get
- >back she will be standing somewhere besides the elevator and pressing e
- >or shooting her wont make her move.(i think this is because when i left
- >a guy from the top level shot her, making her move)
-
- --------------------------------------------------------------------------
- [7.6] Kill Petrova easily
- --------------------------------------------------------------------------
-
- >From: Michael David Mackey <...>
- >To: grawl2000@hotmail.com
- >Subject: just a few things about renegade
- >Date: Fri, 15 Mar 2002 10:16:05 -0600
- >
- >Next, with petrova, u dont need to kill the black hands first. Retreat
- >immediatly to the bottom level (losing some health from a few falls, but
- >theres a continually regenerating armor/health on the bottom), then u
- >stay in the tunnel for a while, if u leave at the right time petrova
- >will be on the bottom ledge and u can kill her without any of the black
- >hands shooting at you. Then u can just kill the black hands at your
- >leisure.
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [8] Hex-codes
- ==========================================================================
-
- --------------------------------------------------------------------------
- [8.1] Savegames format
- --------------------------------------------------------------------------
-
- Minimum requirements: brains, patience, hex editor, some knowledge about
- hex editing
- Recommended: Hex Workshop 3.02
-
- 1. Play game for some time until you get a few weapons and some ammo for
- them
- 2. Save game (F6 for quick save)
- 3. Don't do anything, just stay still and write ammo counts for some
- weapon to somewhere (in your memory preferably, i assume you CAN member
- two numbers)
- 4. Exit Game or ALT-TAB out of the game <--i did this
- 5. Open the latest savegame in your hex editor and open up "search dialog"
- 6. Now comes the hard part: you must build the search string using this
- method:
-
- ????????1304????????
- ^^^^^^^^ ^^^^^^^^
- | |
- | Ammo in reserve
- |
- |
- Ammo currently in your gun
-
- Start the search. Usually only 1 result comes up, unless you had same
- amount of ammo and reserve in some other weapon.
-
- Now you may see something like this:
-
- 640000001304FF000000
-
- In this case, you would have 100 rounds in the gun and 255 rounds in the
- reserve, get it?
- Edit numbers to whatever you wish, save and get back to game
-
- Both the current ammo and reserve ammo are saved as float (4 bytes), and
- by replacing string before "1304" with "FFFFFFFF" you get unlimited "clip"
- or reserve to your weapon.
- This can be especially fun when combined with certain weapons, example
- would be Personal ion cannon which produces "Death Ray".
-
- [Taken from http://www.koti.reimari.net/demowolf/renegade/ by DemoWolf]
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [9] Encyclopaedia
- ==========================================================================
-
- --------------------------------------------------------------------------
- [9.1] Characters
- --------------------------------------------------------------------------
- __________________________________________________________________________
- [9.1.1] Neutral
- __________________________________________________________________________
-
- Babushka - Members of the resistance call her Babushka, Lola Merkova has
- been a town figurehead for many years.
- Chef - Civilian chefs are often hired out of the common workforce to serve
- in Nod facilities. For some reason, their initial loyalty is a bit
- stronger than the common civilian. Maybe its the curry.
- Civilian - Unenlisted civilians are often found in mission-critical areas.
- Protecting their lives is part of the job.
- Civilian Resistance - Various members of the village have picked up arms,
- and are resisting Nod attempts to round them up for transport.
- Farmer - Civilian farmers tend the field near their houses. Be careful,
- they tend to wander into the line of fire.
- Petrova - Dr. Elna Petrova is a genius of a caliber similar to Dr.
- Ignatio Mobius, and is also an expert in the field of Tiberium research.
- Servant - Civilian servants often work for Nod against their will, but
- some have more loyalties than you might expect. You never know who might
- have a pistol.
- Visceroid - Visceroids are the result of irregular Tiberium mutation.
- They have imminity to Tiberium. It is best to stay at a distance, and
- eliminate it with long-range weaponry.
- __________________________________________________________________________
- [9.1.2] GDI
- __________________________________________________________________________
-
- Deadeye - Originally from Scotland, Dariel MacInnis was involved with the
- Special Air Service before joining GDI. He is a top marksman, with a
- nearly flawless strike record from 200 meters and beyond.
- GDI Officer - GDI Officers are trained better than enlisted soldiers and
- have authority to radio Command for reinforcements.
- GDI Solder - Considered standard assualt infantry, GDI soldiers have
- basic combat training. Their lack of combat education is compensated with
- automatic weaponry.
- Grenadier - Grenediers are best attacking vehicles and small infantry
- groups. However, their lack of long-range firepower makes them easy
- targets for snipers.
- Gunner - Nigel Grant was born on the wrong side of London. Nigal was
- seconded to GDI through the British SBS (Special Boat Services), the
- British equivalent of the American Nacy SEALs.
- Hotwire - Shai Aviv is a tough-as-nails commando and a woman of few
- words. She came to GDI from the MOSSAD, where she served with
- distinction.
- Locke - Chief officer of GDI Special War Operations, Brigadier General
- Adam Locke began his military career in the British Army. Locke has
- commanded Havoc for two years running.
- Logan - The son of Brigadier General Sheppard, Logan has spent most of
- his military career compensating for being the son of a general.
- Maus - Lieutenant Adriana Maus is first assistant to Brigadier General
- Locke, and has served for about two years. She has found her position to
- be very beneficial to the Global Defense Initiative.
- Mobius - Dr. Mobius is GDI's chief scientific advisor and the world's
- foremost expert on Tiberium.
- Patch - Born in Berlin, Erich Wulfe found himself street-wise at an early
- age. He came to the attention of GDI as a member of the GS9, a German
- paramilitary/counter-terrorist organization.
- Prisoner - Nod has taken several prisoners of war. These men are
- GDI-trained soldiers in unfortunate situations.
- Rocker Soldier - Through their rate of fire is lackluster, Rocket Soldiers
- compensate with range and destructive power. They tend to panic when in
- close proximity to their targets.
- Rocket Soldier Officer - Rocker Soldier Officers have better combat
- training than their enlisted counterparts and have the authority to call
- Command for reinforcements.
- Sydney - Sydney Mobius is the daughter of Dr. Ignatio Mobius. Unlike her
- father's purely scientific desire to unlock the secrets of Tiberium,
- Sydney is driven to utilize it as a weapon.
- __________________________________________________________________________
- [9.1.3] Nod
- __________________________________________________________________________
-
- Acolyte - Being more advanced than their Initiate brethren, Acolytes have
- better combat skills and improved cognitivi processing. Avoid using
- Tiberium weaponry on these targets.
- Black Hand (Stealth) - The stealth capability of Black Hand Stealth
- Soldiers enables them to appear when you leasy expect it, so keep your
- back to the wall and use your environment to illuminate their positions.
- Black Hand (Soldier) - The Black Hand soldier is an elite Special Forces
- unit with significant weight and power. When dealing with these enemies,
- expect a higher caliber opponent.
- Black Hand (Heavy Weapon) - Black Hand Heavy Weapons Soldiers are Special
- Forces units. Their long range skills are deadly, so keep moving when
- dealing with these adversaries. High powered or automatic weaponry is
- recommended.
- Captain - Captain Stuving has been a strong supporter of the Brotherhood
- since being rescued from his crash on a desolate island, a stressful
- situation that was originally intended to be a simple three-hour tour.
- Chem Warrior - Like Flamethrower infantry, Chem Warriors are close-range
- units with hazmat suits protecting them from Tiberium exposure. Take them
- out from a distance to avoid contamination.
- Engineer - Though excellent at battlefield maintenance, Engineers are not
- well-suited to combat. Take out Engineers first if building destruction
- is your goal.
- First Mate - Have little interest in combat, First Mate Gilligan has been
- working his career towars naval operations in an attempt to avoid ground
- conflict situations.
- Flamethrower - Flamethrower infantry are good close-range units and sport
- fire-retardant suits. However, they are useless at lond distances, and
- their fuel tanks are susceptible to explosion from projectiles.
- Initiate - These early mutations are unstable and have less processing
- power than their advanced cousings. Tiberium immunity, a powerful build
- and high speed make them very good at close-quarter assaults, so
- eliminate them at range.
- Mendoza - Carlos Mendoza joined Nod when his methods became too bloody for
- even the most extreme extremists. He is loyal to Raveshaw and the
- Brotherhood, provided the moeny doesn't run out.
- Nod Officer - Nod Officers are trained better than enlisted soldiers and
- have authority to radio Command for reinforcements. Eliminate these
- targets first to prevent this.
- Nod Soldier - Considered standard assualt infantry, Nod soldiers have
- basic combat training. Chemical weaponry takes down these enemies
- quickly.
- Petrova - According to Nod, Elena Petrova in her mutated form is the
- closest thing to perfection one can currently achieve. She has a few more
- tricks up her sleeve than the standard mutations.
- Raveshaw - Gideon Raveshaw is the man responsible for creating the Black
- Hand. Cold-blooded and unforgiving, he directs his soldiers with a razor
- sharp chain of command.
- Rocket Soldier - Though their rate of fire is lackluster, Rocker Soldiers
- compensate with range and destructive power. Sniper weaponry is
- recommended for eliminating these enemies quickly.
- Rocket Soldier Officer - Rocket Soldier Officers have better combat
- training than their enlisted counterparts and have authority to call
- Command for reinforcements. These are priority targets, and sniper
- weapons are recommended.
- Sakura - It is rumored Sakura Obate was formerly with the Yakuza, and
- sought other arenas for her talents. Initially she chose GDI and the
- Dead-6, then the Brotherhood of Nod and their ample bank accounts.
- Technician - Civilians with technical skills are often hired, or
- conscripted, by Nod and GDI to maintain various buildings and operations.
- They have very little combat skill, if any at all.
- Templar - Immune to Tiberium and capable of advanced target recognition
- and tactical thought processes, Templars are superior versions of
- project Re-Genesis experimentation.
-
- --------------------------------------------------------------------------
- [9.2] Buildings
- --------------------------------------------------------------------------
- __________________________________________________________________________
- [9.2.1] GDI
- __________________________________________________________________________
-
- Construction Yard - This building allows all other buildings in the base
- area to be repaired. Without it, repear are not possible as resources
- are unavailable.
- Infantry Barracks - This buildings provides reinforcements and more
- advanced infantry units. It is a cvombination recruiting and processing
- center for GDI.
- Power Plant - This building provides power to all other base buildings.
- Without it, GDI buildings have no power source.
- __________________________________________________________________________
- [9.2.2] Nod
- __________________________________________________________________________
-
- Airstrip - This building allows Nod Cargo Transport Planes to air-drop
- vehicles into the base. Destroy it to cripple Nod vehicle production.
- Communications Center - This building provides integral satellite
- communication for Nod forces. Destroy iy yo hamper Nod communications and
- prevent rader jamming.
- Construction Yard - This building allows all other base buildings in the
- base area to be repaired. Without it, repairs are impossible as the
- resources are unavailable. Destroy it to hamper Nod Engineering work.
- Hand of Nod - This building provides reinforcements and more advanced
- infantry units. Destroy it to hamper Nod reinforcements and limit
- advanced unit production.
- Helicopter Pad - This building allows Apaches to refuel. Destroy it to
- hamper Nod air strikes and Apache encounters.
- Obelisk - This building provides ground defense against enemy invaders.
- Destroy it to abate Nod base defenses.
- Power Plant - This building provides power to all other base buildings.
- Destroy it to hamper Nod productivity.
- SAM Site - SAM Sites cannot hit ground targets, so use this advantage to
- remove them quickly. Removing SAM Sites improves air superiority for
- GDI. Use your C4 explosives to destroy it.
- Tiberium Refinery - This building processes Tiberium to provide base
- funding. If it is destroyed, Nod funding is dramatically reduced. Watch
- for Npd Tiberium Harvesters between this building and the Tiberium field.
- Tiberium Silo - This building stores additional Tiberium produced at the
- Tiberium Refinery. If it is destroyed, Nod production is hampered.
- Turret - The standard emplacement for base defense, Nod Turrets are
- formidable opponents for vehicles but can be easily eliminated by quick
- infantry with explosvies.
-
- --------------------------------------------------------------------------
- [9.3] Vehicles
- --------------------------------------------------------------------------
- __________________________________________________________________________
- [9.3.1] GDI
- __________________________________________________________________________
-
- Humm-Vee - Humm-Vees are excellent for fast transport across dangerous
- terrain. The mounted machines gun is effective against infantry targets,
- but the light armor is not good for tank engagements.
- Mammoth Tank - The heaviest vehicle on the battlefield next to the
- Harvester, the Mammoth sports two heavy-caliber barrels. The lack of
- maneuverability is compensated by heavy armor.
- Medium Tank - The Medium Tank comes equipeed with a heavy-caliber barrel
- and moderate armor. It is less maneuverable than the Nod Light Tank, but
- has more firepower.
- Mobile Rocket Launcher System - The MRLS is effective at eliminating
- vehicles at long tange and can handle infantry with moderation. Avoid
- using these vehicles up close, as they are poor in close combat.
- Orca VTOL Assault Craft - The Orca vertical take-off and landing craft is
- one of the most maneuverable air vehicles on the battlefield. It is
- effective against other air vehicles, but can be used against ground
- targets.
- Prototype Assault Suit - Dr. Ignatio Mobius originally developed the
- Mobius Suit to handle dangerous Tiberium experiments. Since then, his
- daughter Sydney has outfitted the machine with assault gear.
- Transport Helicopter - The best tool for extracting and delivering
- battlefield teams in the Transport Helicopter. Fast and maneuverable, it
- is the primary choice for air travel.
- __________________________________________________________________________
- [9.3.2] Nod
- __________________________________________________________________________
-
- Apache Attack Helicopter - Though Apackes don't sport the same warheads
- as Orcas do, they are just as fast and maneuverable in most cases. Fast
- weaponry is required to accurately target these enemies.
- Armored Personnel Carrier - Maneuverable and well-armored, the APC
- transports infantry across the battlefield quickly. The mounted machine
- gun is effective against infantry, but is poor against tanks.
- Cannon Emplacement - Moderately armored and packing heavy firepower, the
- Cannon Emplacement is the bane of vehicles. Avoid unnecessary exposure
- when dealing with these targets.
- Cargo Truck - This is a standard cargo truck.
- Ceiling Camera - Ceiling Cameras are frequently hooked into internal
- security systems. Avoid prolonged exposure to prevent setting off alarms.
- Ceiling Gun - A difficult to spot and deadly target, the Ceiling Gun is a
- mounted menace. The target acquistion time for these weapons is slow, so
- try to eliminate them before they get adjusted.
- Comanche Attack Helicopter - Raveshaw has seen fit to equipt his
- mercenary Sakura with a personal helicopter. This model has an
- additional benefit of mounted missile racks for eliminating vehicular
- targets.
- Flame Tank - Though inefficient as a long-range assault unit, the Flame
- Tank is devastating in close quarters and narrow alleyways. Destroy it
- with rockets at range.
- Gun Emplacement - The Gun Emplacement is a standard tool for manning a
- defensive position. Easily inserted via airdrop or transport, this
- weapon can be a daunting target if you are on foot.
- Light Tank - A smaller and more maneuverable assault tank, the Light Tank
- is also cheaper to build. Unfortunately, this sacrifice results in a lack
- of firepower. Keep moving and use rockets to eliminate it.
- Mobile Artillery - Mobile Artillery is effective at killing infantry, and
- can handle vehicles if properly targeted. Rockets and other explosives
- are useful for eliminating these targets.
- Nod Buggy - Fast and very maneuverable, the Buggy is a Nod recon unit.
- Outfitted with a machine gun mount, it is the bane of infantry but must
- keep moving to avoid direct fire.
- Personal Transport Aircraft - This is a personal transport aircraft for
- civilians, though Nod often uses them for other purposes.
- Rocket Emplacement - Specificalle designed to eliminate heavy targets,
- the Rocket Emplacement is an excellent defensive weapon for bases and
- other facilities. If at all possible, approach them from the rear.
- Stealth Tank - Lightly armored and fairly maneuverable, the Stealth Tank
- is invisible when not firing expect for the thread marks and engine
- noise. Look for these signatures.
- Surface-to-Surface Missle Launcher - The counterpart of the Mobile
- Artillery, the SSM Launcher is effective for removing vehicles but has a
- harder time dealing with infantry. Consider taking it out at close range.
- Tiberium Harvester - Through weaponless, Harvesters are heavily armored
- and capable of driving for infantry. Their primary role is to harvest
- Tiberium for Refinery processing.
- Transport Helicopter - The best tool for extracing and delivering
- battlefield teams is the Transport Helicopter. Fast and maneuverable, it
- is the primary choice for air travel. Eliminate it with rockets.
-
- --------------------------------------------------------------------------
- [9.4] Weapons
- --------------------------------------------------------------------------
- __________________________________________________________________________
- [9.4.1] Upgrades
- __________________________________________________________________________
-
- Armor Upgrade - This item increases your maximum armor by five percent.
- Health Upgrade - This item increases your maximum health by five percent.
- __________________________________________________________________________
- [9.4.2] GDI
- __________________________________________________________________________
-
- Automatic Pistol - The standard issue Automatic Pistol is a common tool
- for elite units. It has a built-in silencer for those stealth operations,
- and sport very lightweight ammunition.
- Automatic Rifle - The Automatic Rifle is the standard issue weapon for
- dealing with infantry. Use short bursts to control your fire, and avoid
- assualting armor with it.
- Chain Gun - A more efficient tool against infantry, the Chaingun is also
- handy against lightly-armored vehicles. Though inaccurate, it has a high
- rate of fire.
- Grenade Launcher - The Automatic Grenade Launcher is an effective weapon
- against infantry, and is handy for getting explosives into irregular
- locations, such as the top of a guard tower.
- Ion Cannon Beacon - The Ion Cannon Beacon sends to primary broadcast
- signal, allowing for more accurate targeting of Ion Cannon satellites.
- You have a few seconds to reach safe distance upon deployment.
- Personal Ion Cannon - The Personal Ion Cannon is best used on vehicle
- targets, and can be effective on buildings as well. It takes a bit of
- time to charge up, but has a devasting effect.
- Remote C4 - Remote C4 is effective against vehicles and buildings, and has
- a tendency to stick to targets. Place it in the road and detonate at your
- leisure to strike passins vehicles.
- Rocket Launcher - The Rocket Launcher is the ultimate anti-vehicle tool,
- and is especially effective against Transport Helicopters. Save your
- rockets for vehicle encounters.
- Sniper Rifle - The Sniper Riffle can be used to zoom in for highly
- accurate targeting. It is also equipped with a directional microphone.
- The Sniper Rifle is very effective for eliminating officers.
- Tiberium Auto Rifle - The Tiberium Auto-Rifle is an anti-personnel weapon
- with the added benefit of Tiberium poisining. Be careful, as Tiberium can
- generate Visceroids.
- Tiberium Flechette Gun - The Tiberium Flechette Rifle is a medium-range
- weapon with a high rate of fire. It throws Tiberium fragments at high
- velocity. Use this on infantry targets.
- Volg Auto Rifle - The Volt Auto-Rifle discharges electrical bolts at its
- target. Though difficult to control, it is a very effective weapon for
- eliminating infantry.
- __________________________________________________________________________
- [9.4.3] Nod
- __________________________________________________________________________
-
- Chem Sprayer - Practically useless against vehicles but devastating
- against infantry, the Chem-Sprayer is a formidable weapon in close
- quarters. Be wary of accidental mutations.
- Flame Thrower - A standard anti-infantry weapon for many years, the Flame
- Thrower is a very effective tool in close quarters. Use cautiously around
- explosives.
- Laser Chain Gun - A specialty weapon, the Laser Chain Gun is primarily
- designed for anti-personnel use. Hoever, it an be effective if used
- against vehicle targets, provided they are lightly-armored.
- Laser Rifle - The Laser Rifle is a handy tool for eliminating infantry,
- and ot fairly accurate compared to other personnel weaponry. Use it on
- your more formidable targets.
- Nuclear Strike Beacon - The Nuclear Strike Beacon is used to accurately
- guide tactical nuclear missiles to their targets. You have a few seconds
- to evacuate after placement.
-
- /\_/\
- / " \
- \ ^ ^ /
- ~\o/~
- ===U======================================================================
- [10] FAQ
- ==========================================================================
-
- --------------------------------------------------------------------------
- [10.1] Mobius to Surface (Mission 10)
- --------------------------------------------------------------------------
-
- >From: "Brian Darnell" <...>
- >To: grawl2000@hotmail.com
- >Subject: ...
- >Date: Sun, 10 Mar 2002 10:54:57 -0500
- >
- >i declare the escorting Mobeus to the surface... IMPOSSIBLE... he
- >keeps running ahead and gettin the shit blown out of him and running
- >infront of my bloody fire...
-
- Try not to touch him and just kill things before he does.
-
- --------------------------------------------------------------------------
- [10.2] First and Third person switching
- --------------------------------------------------------------------------
-
- >From: Nick montefusco <...>
- >To: grawl2000@hotmail.com
- >Subject: C&C Renegade
- >Date: Sun, 10 Mar 2002 16:10:52 -0800 (PST)
- >
- >Hey,
- >
- >Just have a questin about renegade.
- >
- >Can you switch between first and third person. I've
- >seen screen shots at gamespot showing both butjust
- >want to make sure. Cause I don't have the game yet I
- >have a Mac but I'll end up buying a windows just for
- >this game. Anyways thanks for the time.
-
- Just press the 'F'-key to switch between these modes. But let me warn you:
- playing in third person mode sucks big time (when you play a person that
- is... in a vehicle is works fine).
-
- --------------------------------------------------------------------------
- [10.3] Releasing the Prisoners (Mission 4)
- --------------------------------------------------------------------------
-
- >From: Spencer@....com
- >To: grawl2000@hotmail.com
- >Subject: renegade Q
- >Date: Mon, 11 Mar 2002 00:38:35 EST
- >
- >Hello,
- >In the Stowaway mission....i've got all the keycards, but i don't know
- >how to release the prisoners...i know this sounds dumb, but how do i
- >release the prisoners once i have the keycards?
- >
- >Thanks!
- >
- >PS - Nice FAQ
-
- Stupid questions don't exist, only stupid ppl (j/k Spencer). The answer
- is simple. Just walk to the door and it should open. That's all (but you
- need to open the door from the rare).
-
- ==========================================================================
-
- "Love is immortal"
- -Buffy
-
- "Arjen heten is nuts"
- -Aros
-
- "N00b... Dat is het serial nummer, toch?"
- -Gerder (the N00b)
-
- ,'.', ____________________ ,'.',
- E==O==F / __/ _/ _ / / / / /_ E==O==F
- ',",' /__/_/_/_/_/___/__/___/ ',",'
-
-